AUGA1/A3
Difficulty: Moderate. The recoil and bloom is moderate, but can be managed by tapping.
Potential: Little. It’s just too similar to guns like the AN94 and the AK74. They are too inflexible and will cause trouble even to experienced players when played outside of their intended uses. Just too average overall with nothing to boast about. It is best used aiming down the sights.
M4A1 Chrome
Difficulty: Moderate. It has a strange bloom/recoil combination similar to the Bumblebee. This may be the most unstable variant of the M4.
Potential: High. It has less accuracy and more recoil. However, it has a very high ROF/damage rate, making it an excellent RM gun for CQC.
*SA58 Para
Difficulty: Extreme. Literally the highest recoil of all guns known to the world of MMOFPS (except for maybe the M14!). It also has a bloom problem, depending on which barrel you use.
Potential: Infinite. For the first few months of usage, your K/D will drop and you will suffer under the frustratingly high recoil. When this gun is mastered, you can go on 3headshotsinarow streaks easily. This is the best investment for the intense AVA player. If you want an easier Para, use the Spets barrel, ergo, and RCS - it will be meh and a little weaker but easier to manage so you can learn from it faster.
*M14EBR
Difficulty: Extreme. It has massive bloom, making kills difficult after the first 5 shots. This is a gun I myself would stay very clear of. It actually may be the only gun harder than the Para.
Potential: High or Infinite. It has an excellent headshot ability, and its high damage kills in a consistent 3 hits. The ROF is very limiting and the bloom makes it difficult. There was a whole controversy on its potential rating, so I'll just leave it open ended; if you can aim and tap very well, this will serve you well.
AN94
Difficulty: Moderate. The recoil may be negated by tapping rapidly, but nothing can prevent the bloom. It is very difficult if you don't tap fast enough. An accidental 2-shot burst will cause the crosshairs to kick a lot. No bursting with this gun.
Potential: Little. An experienced user can use this gun to get headshots, but it’s just too average overall. If you’re going to get a tapping gun, just get a Para.
*AK47 Hawkeye
Difficulty: Easy. It has half the recoil of the AK47.
Potential: High. Although it has more ROF, its damage feels really lacking. But it’s not a bad gun at all. The AKMKIII is extremely similar (possibly better) in performance, so if you truly like the AK47 line of guns, the AKMKIII will be better.
RX4Storm
Difficulty: Moderate. Must be tapped to use well or the recoil will overtake you. When tapped, it is "easy."
Potential: Moderate. Good for CQC and going ninja. Since it is so weak, headshots are a must. Mostly a troll gun.
AN94 Sidewinder
Difficulty: Very Easy. As long as you tap, it has no recoil and little bloom as well as super tight crosshairs. If a kill isn't made within 10 shots, the side-to-side recoil and horrendous bloom kicks in.
Potential: High. Not a very thrilling amount of damage, and its headshot ability must be used. It's got a good range so it can be used very far. However, it is extremely accurate and laser with so little recoil that it makes it extremely good at hitting the enemy multiple times.
*FG42
Difficulty: Moderate. Its bloom behaves like an M14 EBR but it’s easier to use. Even a novice could use this gun! Its bloom will kick in under extensive moveshot usage.
Potential: Infinite. Just like an M14, it can be used to headshot enemies swiftly or make consistend 3 shot kills. It has extremely low standing or crouching recoil, so it is an excellent defensive gun.
Snow Leopard M16A2
Difficulty: Moderate. Has an uncanny amount of bloom to deal with, regardless of burst or tap. Not really much different from the original M16.
Potential: Moderate. Meh. It does have better stats overall but IMO it's not enough to put it in the "High" category. It's just too similar to the M16 itself.
*SG556
Difficulty: Easy. Its recoil and bloom is almost 0 when bursted accurately and slowly. Moveshot is terrible however.
Potential: High. Excellent damage/ROF/Range, okay moveshot. When crouched, the crosshairs go lazer tight (the 556 is probably the best crouch weapon). Not the most offence weapon, but it can manage in CQC. The best tactic is to crouch and burst every time you see an enemy further than 10 meters. Do not engage under 10 meters since most pointmen guns can easily outgun this weapon.
Robinson XCR
Difficulty: Moderate. Depending on the mods, the recoil and bloom varies a lot. However, its bloom is a greater trouble than the recoil. This should be tapped. Even when tapped it has a fair amount of recoil and bloom. Crouching won't help.
Potential: Little. It is definitely not top-tier. Nor is it worth your Euros. If you want to wallbang people and troll them, the XCR's a pretty expensive way to do just that.
*G36 Alligator
Difficulty: Easy. It behaves like a pre-nerf G36 Rail, with extremely low recoil so that it can be bursted. Even though it has fast ROF, it will still be able to spit out 3-5 shots while being manageable. Its headshot rate is phenomenal.
Potential: Infinite. Excellent damage, excellent moveshot. A pro can use this gun for headshots. Every time I see this, the guy always gets 70% headshots because the damage and accuracy is so good. This is definitely one of the best assault rifles for its easiness and deadliness.
*M4A1 Carpio
Difficulty: Very Easy. It has half the recoil and bloom of the M4, making it one of the easiest RM gun.
Potential: Infinite. Similar to the M4, the accuracy can be used to make headshots at far ranges. The increased damage and range makes it fearful in the hands of a pro. Best easiness-to-potential-ratio gun ever. No kidding. (Until the M4MKIII is released).
AK74M Seroja
Difficulty: Easy. Probably one of the best crouchshots out there, if not the best. Moveshot isn't so bad either. Because either way, it has no recoil and minimal bloom.
Potential: Moderate. It's a very easy gun to use with good ROF and little recoil. It functions extremely similarly to the SG556 in moveshot and crouchshot (so why not get a 556 if you want a crouchshot laser?)
*AK47 MK.3
Difficulty: Easy. It has half the recoil of the AK47 MK2 and almost as much ROF as a Sako or a Hawkeye.
Potential: High. The DPS is hardly wasted because of its excellent stability, making it a very easy weapon to excel with. It has great medium rage abilities because it can score multiple shots very rapidly. It is a very balanced weapon overall without being too overpowered.
*FN-F2000
Difficulty: Very Easy. It has probably the lowest recoil of any assault rifle. It is the only gun to have tighter crosshairs while moving as opposed to standing (with Sharpshooter Barrel), so if you're a RM on the run, this is for you. Be warned, the bloom will catch on if you keep the gun going for more than 10 shots!
Potential: High. The insane accuracy will allow for endless possibilities for the good aimer. The DPS is extremely lacking, so keep your distance! This weapon is best used while moving and shooting for the head.
*M4A1 MK.III
Difficulty: Very Easy. It has half the recoil and bloom of the M4, making it one of the easiest RM gun. It has recoil similar to, if not less than, the Carpio. I myself use fire this up to 7-shot bursts at medium range for maximum DPS, while a 3-shot burst will do better at longer ranges.
Potential: Infinite. For some reason, the crosshairs are slightly bigger on the MKIII than on the MKII. Nevertheless, it is still an extremely potent gun. It has extremely high stability, enabling it to fire 5-shot bursts with ease. This gun is regarded to be the second-best RM weapon (after the SA58 para). I would highly recommend this gun to anyone, since it is so easy to excel with. The only disappointing part about it is the low first-shot accuracy, but the stability prevents the crosshairs from blooming. According to tests, the gun can make a 1-shot headshot up to 7 meters and will take 2 headshots up to 40 meters, making it one of the best headshot weapons. I absolutely love this gun because it's so easy to do well with.
G3A3 Nero
Difficulty: Easy. Its 3-shot bursts are super easy and has little recoil
Potential: Moderate. IDK. People say it's the one of the worst cap guns to date. It's not even worth getting.
Diemaco C7A2
Difficulty: Moderate. It's an M16.
Potential: Moderate. This is just another M16, really. Unless you're an M16 fanboy or something, this is not worth getting. Terrible moveshot and everything.
AK-107 bis
Difficulty: Easy. No recoil when scoped in, but big crosshairs otherwise.
Potential: Moderate.When it is scoped in, it is a super stable and super no-recoil gun. Good if you like to ADS a lot. Otherwise, the bloom and accuracy is terrible.
CR21
Difficulty: Very Easy. Practically has more stability than the M4MKIII. (Is this even possible???)
Potential: Moderate. Although the stability may be comparable to the M4MKIII, the overall functionality of the gun (ROF, damage, range) is a lot worse.作者: 炎髮‧灼眼 時間: 11-11-15 05:38 PM
VSS
Difficulty: Very Easy. It has the lowest recoil of all sniper rifles as well as a high ROF and perfect moveshot.
Potential: Little. Yes, it’s silenced and you can spray with it, but not many people can topfrag with this gun. KAVA players call it a tranquilizer because it is silent and takes more than 3 hits to kill. At least tranquilizer guns put enemies down on the first hit...
AWM
Difficulty: Easy. Fast scope and fast reload. Great moveshot and great accuracy.
Potential: Moderate. The tag rate is very limiting, but experienced players who know how to use pistols might be able to do better with this than a TPG. It’s all based on user preference. Some people like how the AWM has great scope speed and the ability to quick scope.
*Mad Galil
Difficulty: Very Easy. Semi auto, low recoil, what’s so hard about this? It has probably the lowest recoil of all snipers, fast ROF, and a 20 round magazine.
Potential: High. A skilled user can pull off multiple shots in a row. However, it is still very weak and has low penetration, making it have a 5%ish OHK rate.
*FRF2
Difficulty: Easy. It’s a quick scope and fast quick switch
Potential: Infinite. I will say it without shame. This gun is the best sniper rifle in all of AVA. If you want a sniper rifle, this is your best bet. It has super high damage, super fast scope, and overall excellent flexibility.
Knights SR25
Difficulty: Easy. It has half the recoil of the MSG90 and more ROF along with good accuracy.
Potential: High. Just a "fun" gun, really, but it does suprisingly well in escort or annihilation in the hands of a pro who knows how to aim for the stomach. If you hit the chest, its good penetration kicks in and it will ignore most armor. The OHK rate is close to 60% or 70% with reinforced barrel at close range and suffers a drastic drop-off at longer ranges. This gun is probably the best non-capsule semi-auto sniper. Do NOT get the stability&accuracy stock for it, because it will lower the OHK to 20%.
Walther Wa2000
Difficulty: Moderate. The semiauto function is a little hard to handle, but its ROF and recoil is quite manageable.
Potential: Moderate. It has a higher OHK rate than the Knights, but tags really randomly, regardless of the range. If you plan to go CQC with this, you might want to bring a good pistol along to finish tags. The ammo is also very limiting.
Mosin Nagant
Difficulty: Easy. It has a fast scope and fast bolt action, as well as a somewhat fast quickswitch and good moveshot.
Potential: High. Its speed can be utilized by a pro to pull off many quick kills in succession.
DSR-1
Difficulty: Moderate. The gun tends to have several bars of instability even when standing (if you have the range mod). If you don't, it will tag a lot but have good accuracy.
Potential: Moderate. Even pros will find themselves missing at far ranges due to its inaccuracy/tag. It's a "fun" gun, really. However, the unnecessary bars of instability do not really matter at CQC sniping, where this gun often excels.
*SVD Zebra
Difficulty: Very Easy. It's semi auto and has extremely low recoil (probably second to the mad galil).
Potential: High. It has about a 50% OHK rate, making it essential for users to be able to pull off another shot. Nevertheless, it has very low recoil and a versatile and fast scope, making it possible to pull off consecutive shots rapidly. One could say that it is a mad galil with more damage and more recoil.
*SV98 Silver Arrow
Difficulty: Very Easy. If you know how to use the SV98, you know how to use the SV98 Silver Arrow. Hint: It comes with + style crosshairs like the TPG-1's high powered scope, not the ^ shaped chevronsor the dot style scope that the normal SV98 has.
Potential: High. Its tag rate is around the same as the DSR-1 with reinforced barrel (maybe even a bit better). It may have a hidden penetration stat that makes up for its low damage. It has a lightning fast quickswitch, fast reload, 10 round magazine, and good moveshot. It's basically a buffed DSR-1 or buffed AWM with a more reliable OHK rate.
PGM
Difficulty: Moderate. The gun has a fast scope and fast ROF, enabling users to quickscope more easily than the TPG-1. It still shares many restrictions that the TPG has.
Potential: High. Before the PGM was released, the TPG and FRF2 got damage nerfs. This was ijji's way of saying, "stop using outdated guns and buy the PGM!" But that's besides the point. The PGM is similar to the TPG; it has terrible moveshot and high damage. The PGM can be modded to 114 damage, while the TPG's damage floats somewhere around 105 with the 338 barrel. The PGM has a fast scope, making CQC fighting more manageable. The problem with the gun is that it has low penetration, making wallbangs and chestshots tag.
IMI99SR
Difficulty: Moderate. It works like a galil with unpredictable recoil and high ROF, making it slightly difficult to tame.
Potential: Little. The gun works like a buffed galil and still fails to operate on a practical scale. The most fun part about it is the annoyingly loud gunshots.
TPG1 EPKO
Difficulty: Easy. The slow mobility and bad moveshot makes it a limited gun.
Potential: High. This gun is simply a TPG1 with a slightly faster scope. Nothing more to say about it. 作者: 炎髮‧灼眼 時間: 11-11-15 05:38 PM
本帖最後由 炎髮‧灼眼 於 11-11-16 02:58 PM 編輯
Pistols
For this section, potential isn't the right word to describe pistols. Rather, I used the term "pistolness" to describe how well the sidearm acts like what it is - a sidearm!
Grading system
Difficulty: A rating of how difficult the bloom and recoil is to control and how hard it is to land bullets on the enemy.
1) Very Easy. These pistols have almost no recoil and no bloom.
2) Easy. These pistols have a little recoil/bloom, but it isn't troublesome at close range.
3) Moderate. These pistols need to be tapped quickly or bursted in a certain way or the crosshairs may become unmanageable.
4) Difficult. These pistols start to have a lot of recoil and bloom, making skill a must.
5) Extreme. Wait, pistols can be extreme? hahaha
Pistolness: A rating of how well it functions as a pistol. Several factors may be range, damage, draw speed, ROF, accuracy, and simple all-around viability.
1) Terrible. These pistols lack the essential functions of a pistol.
2) Bad. These pistols are not the best pistols.
3) Decent. They may be decent pistols, but some aspect of it will limits its ability.
4) Great. These types are among the most useful pistols because they are well rounded and have few weaknesses.
5) Beretta. Enough said.
Skorpion vz 61
Difficulty: Easy. You just spray, there's no tactics to it.
Pistolness: Terrible. Everything about it is wrong. It has very low damage and range. It takes some time to draw out. It has the worst 1st-shot accuracy of every gun in all of AVA. Although it is automatic, it has a meager 10 bullets per magazine, which can be expended all too quickly. Avoid getting this gun at all costs!!!
P226
Difficulty: Easy. The ROF may be mediocre, but there is almost no bloom and recoil. It's not hard to land shots with this gun.
Pistolness: Bad. It is the cheapest pistol for a reason. Although it has good draw speed, the overall firepower is extremely lacking. The gun has a relatively slow ROF and very little damage/range, making it a peashooter. In addition, users who tap fast may experience a "jamming" feeling where the gun sometimes does not fire. Nevertheless, it is a good budget pistol and better than no pistol at all.
Glock21C
Difficulty: Easy or Moderate. This gun has almost no recoil and excellent move/jumpshot, allowing the user to move rapidly while shooting this gun. The only problem is the gradual bloom, making it essential to kill quickly. If you cannot tap fast and you prefer accuracy over ROF but wish to save euros, the P226 is good.
Pistolness: Great. The damage is relatively moderate for a pistol, and the range is low. However, it makes up for it with a startlingly fast ROF and a little more damage than the P226.
Walther P38
Difficulty: Easy. Just tap however fast you want. It is relatively accurate and has little bloom.
Pistolness: Great. It has very high damage and an excellent headshot ability. It can fire many consecutive shots, making it one of the most powerful pistols. The 7-shot clip does strain its ability and makes it necessary to aim well. The range makes it obsolete at distances further than 10 meters.
Stechkin APS
Difficulty: Easy. Because it is the only automatic pistol with a stock, it has one of the highest stability. It suffers little bloom and recoil even when moving, although the crosshairs may become problematic if sprayed for more than 7 or so shots.
Pistolness: Decent. The APS has great firepower because of its automatic capability, although each bullet feels very weak. It is easily capable of making many consecutive hits. The worst part about this pistol is the slow draw speed (due to the time required to fit the stock on). The slow draw speed will make the user extremely vulnerable for 3 valuable seconds, which often leaves the user dead.
Beretta92FS
Difficulty: Very Easy. This gun is extremely accurate and suffers little bloom/recoil. The moveshot is excellent, allowing users to dodge while firing this gun.
Pistolness: Beretta. This pistol is regarded as the best pistol in the game. It has everything a good pistol must have. The draw speed is almost instant. The damage feels very high, and the ROF is the fastest of semi-auto pistols. The gun can also have a silencer and can zoom-in when right-clicked, making it extremely versatile for all situations. This pistol is simply the best (but has a very high pricetag on it T_T).
CZ75
Difficulty: Easy. Built as a spam-pistol, it has low recoil and bloom per shot.
Pistolness: Moderate. It has excellent ROF and excellent stability, allowing for a good all-around pistol. The only problem is its very low damage (roughly 23-25, contrary to the stats). This makes it useful only to those who can tap very rapidly.
MK23 Socom
Difficulty: Easy. Although it has a little more recoil, it is very accurate. Attaching a silencer to this gun will NOT give the usual range penalty but will add an unusual stability bonus and remove hitmarkers.
Pistolness: Great. It has moderate draw speed attributed to the unnecessary cocking of the slide. However, it has moderately fast ROF (with a high clip size to waste!) and deadly-high damage, giving it one of the highest firepower of semi-auto pistols. One of the worst parts about it is its unnecessarily high price, which makes it more expensive than the stronger Beretta. IMO if it was 17K I would buy it.
TMP
Difficulty: Easy. Almost no recoil and moderate bloom makes this an easy sidearm to use.
Pistolness: Decent. Although it has great firepower, it has a small clip that goes fast and a slow draw speed, making it not as useful as it could be.
SW1911
Difficulty: Easy. Little recoil, little bloom, and little stability penalty while moving.
Pistolness: Decent. Meh, just don't get it. Stick with the Glock, Beretta, or Socom. The overall firepower is outgunned by all other pistols.
Desert Eagle
Difficulty: Easy. It has flexible moveshot accuracy and little recoil or bloom.
Pistolness: Decent. It has a super-high damage per shot. However, its ROF is excruciatingly slow and it suffers an immense amount of damage lost over a distance, making practical only to experienced aimers. It is not a good pistol for those who like to spam.
Ingram MAC10
Difficulty: Difficult. I only gave this rating to the Ingram because I know there will be those who think it can go on fully auto. It is a burst-only gun with recoil and bloom similar to the Uzi. Easy-pz if you can burst and aim.
Pistolness: Great. Only problem that it has is the slow draw speed like all other automatic sidearms. A potential problem is the fact that it comes with 32/0 bullets. Its damage and range is very lacking like any other gun. However, its blistering high ROF makes up for everything. The firepower is so immense that people think of it as an Uzi sidearm. The ROF makes easy kills in CQC and allows snipers to fight on an equal level with pointmen. 作者: iamzore 時間: 11-11-15 06:40 PM