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標題: 岩岩今晚隻game更新左,bug已fix [打印本頁]

作者: Pvt.Allen    時間: 12-1-31 11:46 PM     標題: 岩岩今晚隻game更新左,bug已fix

今晚7點開始(已完)進行大更新,官方話係"緊急維護"維期約2hrs
當然緊急,官方好似已察覺到treat既問題,可能此現象在HK ser較為嚴重
So HK ser 較遲開放

而更新後所有treat會大調整,即回復以前的顔色
我個fd由金慘變綠(佢唔想),而家金香番

But好似仲無金ser, 想知點唔扣經就睇我個post

亦希望各已del game或放棄的人重裝/玩番
因bug 已fix , 歡迎你地再玩APB
作者: NuclearAsh核灰    時間: 12-2-1 12:01 AM

To fix this we are going to reapply our initial transfer to account-wide threat with a small change. This time, we are going to go through the saved character threat data and pull the account threat information from the character with the lowest uncertainty value. This will generally mean that your account threat number and uncertainty value will match the character that you play the most on.


作者: Pvt.Allen    時間: 12-2-1 12:05 AM

NuclearAsh核灰 發表於 12-2-1 12:01 AM

你會見周街金而非綠
作者: NuclearAsh核灰    時間: 12-2-1 12:14 AM

Pvt.Allen 發表於 12-2-1 12:05 AM
你會見周街金而非綠

重點唔係在於TL

容我引出以下意見
Thanks a lot for fixing this. As Ego already said some people will still complain...

... and here it is. Please also make it easier for groups to find well visited districts.
We handle it in our groups as you said. We group up and change the district "automatically" via the picture. We dont get the punishment of reduced awards. But we gain the punishment, specially in the late hrs., to get into "Farmer districts".
Choose manually will mean we gain opponents but reduced rewards.

Its a hell to find a suitable server with different TLs in a group.
80% is grouping - regroup after a crash or disconnect when district is maxed out.
20% is staying in a district and maybe get opponents.

Regards
Ares

From #9
http://forums.gamersfirst.com/to ... 2-hours-threat-fix/

另外 今次既TL fix亦可以講得上係治標不治本
詳細我唔多講了 不過係有關account threat同uncertainty value既關係
作者: Pvt.Allen    時間: 12-2-1 01:09 AM

NuclearAsh核灰 發表於 12-2-1 12:14 AM
重點唔係在於TL

容我引出以下意見

Maybe 遲D del走用treat 黎分ser
作者: f0rest    時間: 12-2-1 02:42 AM

佢依家解釋個THREAT SYSTEM
There is a 'threat' number, which is banded into green, bronze, silver and gold threat levels and shown in the game, as well as a behind-the-scenes 'uncertainty' value which represents how certain the system is of the threat number. The uncertainty value determines how much the threat number will 'swing' when opposed missions are won and lost. Big uncertainty = big changes in threat, small uncertainty = tiny changes in threat. All players start with a high uncertainty value (which is why your threat will move quickly at first when you win and lose opposed missions), but over time the system gets more and more certain of your threat number and the swing in your threat after winning or losing will get less and less, and it will take considerable consistent new behaviour for this to change (i.e. a truly massive winning or losing streak).
作者: robing9g    時間: 12-2-1 04:17 AM

Pvt.Allen 發表於 12-1-31 11:46 PM
今晚7點開始(已完)進行大更新,官方話係"緊急維護"維期約2hrs
當然緊急,官方好似已察覺到treat既問題 ...

you mean "THREAT"?
作者: kit567321    時間: 12-2-1 03:08 PM

我仲係6色-.-
作者: robing9g    時間: 12-2-1 04:16 PM

我見你次次都mistyped

次次都打錯咁唔小心呀?
作者: Pvt.Allen    時間: 12-2-1 10:22 PM

robing9g 發表於 12-2-1 04:16 PM
我見你次次都mistyped

次次都打錯咁唔小心呀?

打得太快 無計
成日都打錯字
作者: 黑紙鶴    時間: 12-2-3 04:24 PM

但係我琴晚同班fd一齊入ser玩
見到佢係 金銀銅綠每個ser各一個
起碼俾我有番d經同錢  有番繼續玩既希望先啦
之前望住d ser  個個唔係綠就銅,,真係玩到灰
希望佢可以改到冇番就好啦~~

ps.琴人係WF金ser玩俾人話hacker..etc
仲要話我地HKKK d人成日自動描準
我睇完真係得啖笑
唔夠人抽就成日係到話人  果陣真係廢事黎佢地~~
他們可以有品一點嗎!?
作者: Pvt.Allen    時間: 12-2-3 07:11 PM

黑紙鶴 發表於 12-2-3 04:24 PM
但係我琴晚同班fd一齊入ser玩
見到佢係 金銀銅綠每個ser各一個
起碼俾我有番d經同錢  有番繼續玩既希望先啦 ...

先看我post日期,我在說old update
我知琴晩up左,只係唔得閒整post
其實我之前都有個post教人點金threat入ser唔扣經...
你無睇到....,
外國人就係咁kai,唔夠抽就話人noob/hack
作者: 黑紙鶴    時間: 12-2-3 08:30 PM

唔好怪我英文差
noob 其實係點解
作者: Pvt.Allen    時間: 12-2-3 11:34 PM

黑紙鶴 發表於 12-2-3 08:30 PM
唔好怪我英文差
noob 其實係點解

大概指識野少又唔肯學,其望人地做野自己唔做

現時指tk者/廢到無能者都得
我D fd則解為on7+2
Noob有別於新手
作者: 黑紙鶴    時間: 12-2-4 03:13 PM

回覆 Pvt.Allen 的帖子

莫非佢係話緊自己d隊友...
因為連對左果4個人幾場
全勝-__-''




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