另外,死地和冰島一樣
你在*魔物死之前*打出10%+HP傷害,有EXP[固定];傷害少於10%HP,0 EXP
所以[例如打骨頭]....骨頭的HP=75000
你給1HP dmg, 5000 HP dmg, 7400 HP dmg ...0 exp
你給7500 HP dmg....45250 EXP
你給10000HP dmg, 25000HP dmg, 75000dmg, 100000dmg.....45450 EXP
*例如在骨骨死之前,你作出 2500,2500,2500 dmg, 總計7500Dmg...有EXP....
明白了?
3)在平常地方打怪,經驗值分配就更複雜了
不想打....
Ur Exp gain = (Ur lvl * Monster EXP Given)* Lvl %Penalty/ (Ur lvl + ur party members lvl )
例,你[lvl 91]和6人組隊打一個lvl80怪[給60000 EXP]
=>Ur exp gain = (91 *60000)*0.1 /(91+ ur party members lvl )[For example those 6 ppl lvl r 89,90,85,95.92,88)
=>91*60000*0.1/630
=866
Lvl 95 Exp gain=>904
lvl 85 exp gain ( no Lvl % penalty)= 8095