These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.
Now grants vision in the area of effect
現在提供施放該地區的視野
◆Shadow Dance - 暗影之舞R◆
Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15
暗影精華的充能時間從35/25/15減少為30/22.5/15
【Caitlyn凱特琳】
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.
Base Attack Speed reduced to 0.625 from 0.668
Attack Speed per level increased to 4% from 3%
基礎攻擊速度從0.668減少為0.625
每等級提升的攻擊速度從3%提升為4%
◆Headshot - 爆頭(被動)◆
No longer gains stacks when attacking structures
攻擊建築物時不再觸發爆頭被動技
【Cassiopeia卡莎碧雅】
◆Twin Fang - 雙生毒牙E◆
Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter
現在視作單體技能,用以增加像瑞萊的冰晶節杖等裝備的收益
【Diana戴安娜】
As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.
The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.
Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
Range of the cleave behind Diana reduced
傷害從20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 AP)減少為20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 AP)
戴安娜背後的傷害隨著距離減少
◆Pale Cascade - 蒼白月瀑W◆
Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
The second application of the shield now stacks with the first shield instead of replacing it
總傷害從 60/105/150/195/240調整為66/102/138/174/210
護盾值從55/80/105/130/155 (+0.45 AP)減少為40/55/70/85/100 (+0.3 AP)
第二層護盾啟動後將與第一層疊加,而不再是替換掉第一層
【Elise伊莉絲】
Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.
Ability Power ratio increased to 0.04 from 0.02
AP加成比例從0.02增加為0.04
◆Spider Form - 蜘蛛型態R◆
No longer grants bonus Armor and Magic Resist
變身後不再獲得額外的護甲和魔法抗性
【Jarvan IV嘉文四世】
◆Demacian Standard - 帝國戰旗◆
Vision radius of the Standard reduced to 700 from 850
提供的視野半徑從850減少為700
【Karma卡瑪】
◆Inner Flame - 輪迴怒火Q◆
Mantra Bonus – Soulflare
真言符咒
Slow area now spawns directly under the primary target
在擊中第一個目標之後減速範圍會隨之擴散
【Miss Fortune好運姐】
Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.
Passive
Max stacks increased to 5 from 4
Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
被動:最大的疊加層數從4增加到5,每一層傷害從6/8/10/12/14減少為4/6/8/10/12
作者: Ar.雋 時間: 13-5-17 02:07 PM
【Mordekaiser魔鬥凱薩】
Recommend items updated
推薦裝備更新
【Nami娜米】
These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.
Basic Attack Missile Speed increased to 1500 from 1350
基礎的攻擊速度從1350提升為1500
◆Surging Tides - 疾速波濤(被動)◆
Bonus Movement Speed increased to 40 from 30
額外的移動速度從30增加為40
◆Aqua Prison - 禁鈷水牢Q◆
Stun duration increased to 1.5 seconds from 1.25
暈眩時間從1.25秒增加為1.5
【Nunu努努】
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
Healing ratio reduced to 0.75 from 1.0
Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
Golem-type monsters grant 10% increased size and maximum Health
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
傷害從500/600/700/800/900增加為 600/700/800/900/1000
治療量從125/180/235/290/345減少為90/130/170/210/250
治療的AP加從1.0減少為0.75
吞噬現在將根據它吃掉的野怪獲得持續120/150/180/210/240 秒的額外的能力:
巨人類野怪:10%的體型增大和生命值加成
蜥蜴類野怪:努努的普攻和技能傷害造成額外的魔法傷害,傷害比例為1%努努的最大生命值
幽靈或是狼類野怪:在努努擊殺一個單位後會獲得一個持續3秒的15%的移動速度加成
【Quinn葵恩】
◆Vault - 完美奇襲E◆
Fixed a bug where Vault failed to interrupt targets that were immune to slows
修復了一個BUG,該BUG曾導致完美奇襲無法打斷敵人且減速免疫
【Rammus拉姆斯】
◆Puncturing Taunt - 破甲嘲諷E◆
Can no longer target minions
無法指定小兵
【Rumble藍寶】
We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.
Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
Danger Zone damage bonus increased to 50% from 25%
傷害從90/160/230/300/370 (+1.35 AP)減少為 75/135/195/255/315 (+1.0 AP)
危險禁區時的傷害加成從25%提升為50%
◆Electro-Harpoon - 高壓魚電叉E◆
Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)
傷害從55/85/115/145/175 (+0.5 AP)減少為45/70/95/120/145 (+0.4)
【Syndra星朵拉】
◆Scatter the Weak - 虛弱潰散E◆
Improved detection of Dark Spheres at longer ranges
讓黑暗星體在遠距離的時候有更好的判定
【Twisted Fate逆命】
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns
Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
藍牌的回復魔力從26/39/52/65/78 (+0.6總攻擊力)調整為 50/75/100/125/150
◆Stacked Deck - 卡牌騙術E◆
No longer grants Cooldown Reduction
Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
被動不再有冷卻減少
額外的攻速加成從3/6/9/12/15%增加為10/15/20/25/30%
◆Destiny - 命運R◆
Cooldown increased to 180/150/120 seconds from 150/135/120
Tooltips updated
冷卻時間從150/135/120提高為180/150/120
【Udyr烏迪爾】
◆Tiger Stance - 猛虎姿態Q◆
Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance
修復BUG,BUG曾導致猛虎姿態只有五秒有效
【Varus法洛士】
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.
Base Movement Speed reduced to 330 from 335
基礎移動速度從335減少為330
◆Piercing Arrow - 破甲箭Q◆
Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
Improved hit detection at the end of the missile
最小傷害從10/43/77/110/143增加為10/47/83/120/157
最大傷害從15/65/115/165/215增加為15/70/125/180/235
改善了彈道末端的判定
◆Hail of Arrows - 腐敗箭雨W◆
Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
傷害從65/105/145/185/225減少為65/100/135/170/205
◆Chain of Corruption - 墮落連鎖R◆
Improved hit detection at the end of the missile
改善了彈道末端的判定
【Warwick沃維克】
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.
Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
引導時間從2.1秒減少為1.5秒(壓制時間不變)
使用無盡束縛之後沃維克會在目標正前方,而不是隨機位置
【Zac札克】
For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.
Base Health Regen reduced to 7.0 from 12.5
基礎生命回復從12.5減少為7.0
◆Let's Bounce! - 活蹦亂跳!◆
Damage reduced to 140/210/280 from 160/240/320
Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
Tenacity reduced to 50% from 75%
傷害從160/240/320減少為140/210/280
修復了一個BUG,該BUG曾導致活蹦亂跳!每一次傷害的AP加成為0.25,而不是第一次傷害是0.4,之後的傷害加成減半
韌性從75%減少為50%
【Zed劫】
As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.
Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
對第二個目標造成的傷害從60/92/124/156/188 (+0.8 額外攻擊力)減少為45/69/93/117/141 (+0.6 額外攻擊力)
◆Living Shadow - 疾風殘影W◆
Vision radius of the Shadow reduced to 700 from 1300
提供的視野半徑從1300減少為700
◆Shadow Slash - 死亡印記E◆
Cooldown increased to 4 seconds from 3
冷卻時間從3秒增加為4秒
【Zyra枷蘿】
Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura
Recipe changed: Faerie Charm + 120 gold = 300 total gold
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
合成配方改變:仙女護符+120金=300金幣
被動光環:每5秒回復的魔法值從6減少為5
◆Mikael's Crucible - 米凱的魔鍋◆
Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.
Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
Grants 7 Health Regen per 5 seconds from 0
Grants 18 Mana Regen per 5 seconds from 9
No longer grants Mana
Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
Active travel time changed to 0.2 seconds from variable with distance
Fixed an issue with the hit effect particle
合成配方改變:賢者之石+聖杯+920金幣=2500金幣
獲得新屬性:每5秒獲得7點生命回復
獲得新屬性:每5秒獲得18點魔法回復
不再提供額外的魔法值
主動的治療能力從“150+15%目標損失的生命值”調整為“150+10%目標的最大生命值”。
淨化效果不變
主動的回應時間從根據雙方的距離而定調整為0.2秒
◆Shard of True Ice - 真霜結晶◆
Total cost reduced to 1600 gold from 1700
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
總售價從1700減少為1600
唯一光環-法力扭曲:帶來的每5秒魔法回復從6減少為5
【Summoner's Rift 召喚師峽谷地圖調整】
While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.
Base Attack Damage reduced to 23 from 25
基礎攻擊力從25減少為23
◆Howling Abyss - 咆嘯深淵◆
High Winds duration and intervals tweaked to match the pace of the music
Statue destruction algorithms tweaked to become more consistent throughout the match