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本帖最後由 負碌KinG 於 12-5-6 04:14 PM 編輯
回覆 卍朧 的帖子
http://en.wikipedia.org/wiki/Lag
Lag is a common word meaning to fail to keep up or to fall behind.[1] In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs.[2][3] The most common use regards online gaming when the game doesn't respond in sync with the player's controls, usually due to a slow internet connection, server latency or overworked hardware.
http://en.wikipedia.org/wiki/Delay <==大總括
http://en.wikipedia.org/wiki/Network_delay
Network delay is an important design and performance characteristic of a computer network or telecommunications network. The delay of a network specifies how long it takes for a bit of data to travel across the network from one node or endpoint to another. It is typically measured in multiples or fractions of seconds. Delay may differ slightly, depending on the location of the specific pair of communicating nodes. Although users only care about the total delay of a network,[citation needed] engineers need to perform precise measurements. Thus, engineers usually report both the maximum and average delay, and they divide the delay into several parts:
Processing delay - time routers take to process the packet header
Queuing delay - time the packet spends in routing queues
Transmission delay - time it takes to push the packet's bits onto the link
Propagation delay - time for a signal to reach its destination
There is a certain minimum level of delay that will be experienced due to the time it takes to transmit a packet serially through a link. Onto this is added a more variable level of delay due to network congestion. IP network delays can range from just a few milliseconds to several hundred milliseconds.
BTW...大家取捨各不同 我就以英文wiki作準 中文wiki 有時未能詳盡解釋的
btw 我所講的東西無錯吧?高ping 而delay是你持續上下傳輸有問題 even 400ping 只要你上下傳輸做足 都可以玩得順 畫面FPS一時時停頓 如無意外歸於 computer hardware(lag)吧
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