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本帖最後由 -G- 於 12-7-27 03:57 PM 編輯

The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.
戰鬥的潮流正在改變!隨著不停的侵略,被月光所加強和保護的Diana,在戰場上控制並追擊她的敵人,
並不讓他們取得任何陽光的慰藉!
Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.
Diana的高範圍傷害和防禦性的技能讓她成為好的打野者.Pale Cascade(W)創造出三個繞著Diana的球體,
只要有敵人接近就會爆炸並造成傷害,除此之外還會創造出一個吸收傷害的護盾.如果三個球體都爆炸,
那這個護盾會重置並吸收更多的傷害.這個破壞性的護盾結合她被動技Moonsilver Blade的順劈斬,
能幫助她對大量的目標造成顯著的傷害並快速的清除野區小怪.
Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.
借由月之力,Diana的技能組都圍繞在攻擊之前用月光來先行影響敵人.
Diana的攻擊步伐和她兇狠的追擊潛力都建立在Crescent Strike(Q)和大絕Lunar Rush(R)的組合.
Crescent Strike(Q)是個特殊的弧狀指向技,
會在一個弧型區域釋放月之力,對它路徑上全部的敵人造成傷害,同時讓他們受到月光影響.
當把大絕Lunar Rush(R)放在被月光影響的敵人會重置大絕的CD,並消耗掉全部的月光debuff.
明智的使用月光和正確的施放Crescent Strike(Q)會帶給Diana長時間戰鬥中超高的機動性和持續的傷害力.雖然結合著月光和大絕Lunar Rush(R)能在長時間中帶來最大的傷害,你也可以選擇直接用大絕(R)衝到高價值的目標前面並讓大絕進入相當長CD,或者是對單一敵人重複使用兩次月光來造成大兩傷害.
Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.
Diana的技能組合在會戰時最容易發揮.在用Crescent Strike(Q)和Lunar Rush(R)開戰後,
她能接著放出Moonfall(E).拉扯敵人並讓週邊的敵人全都緩速,
讓他們保持在被動Moonsilver Blade(P)和光球(Pale Cascade)的影響範圍內,
直到Crescent Strike(Q)能再次發動一次為止.
她的護盾能幫她在承受大量傷害後存活,而被月光加強後的大絕能夠讓她持續追擊並刺殺高價值的目標.
隨著這些複雜的技能搭配,Diana取得了控制野區的潛力,並有快速的gank和在團戰中威脅敵人的能力.


Abilities:Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
被動 Moonsilver Blade-Diana增加攻速,每三次攻擊都會讓週圍的敵人受到額外的魔法傷害
Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
(Q)Crescent Strike-Diana揮舞她的月之刃並放出一道月之能量,讓敵人被月光影響並在弧月爆炸前造成傷害.
Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
(W)Pale Cascade-Diana創造三個圓球,在接觸敵人時會炸裂並造成範圍傷害.發動同時她會取得護盾來吸收傷害.
當三個圓球都爆炸時會重製這個護盾.
Moonfall: Diana draws in and slows all nearby enemies.
(E)Moonfall-Diana牽引並讓身邊全部的敵人緩速
Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
(R)Lunar Rush-Diana傳送到敵人身便並造成魔法傷害.如果目標正在被月光影響的話那大絕不會有CD.
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