2000FUN論壇

 

 

搜索
2000FUN論壇 綜合論壇 英雄聯盟 LOL 搞咩= =我白金4嬴左之後一升升左去白金2 ...
查看: 1021|回覆: 9
go

[問題] 搞咩= =我白金4嬴左之後一升升左去白金2 [複製鏈接]

Rank: 4Rank: 4Rank: 4Rank: 4

UID
2869258 
帖子
298 
積分
1487 
Good
1  
註冊時間
12-9-1 
在線時間
203 小時 
1#
發表於 13-4-20 07:54 PM |只看該作者 |倒序瀏覽 |打印
搞咩= =我白金4嬴左晉級賽之後一升升左去白金2
點解會咁- -

Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7

UID
1388233 
帖子
12038 
積分
13474 
Good
552  
註冊時間
09-7-19 
在線時間
1761 小時 

十週年勳章(賀詞)

2#
發表於 13-4-20 08:20 PM |只看該作者
咁下次我分分鍾金牌一升升左去鑽石= ='

Rank: 4Rank: 4Rank: 4Rank: 4

UID
2869258 
帖子
298 
積分
1487 
Good
1  
註冊時間
12-9-1 
在線時間
203 小時 
3#
發表於 13-4-20 08:53 PM |只看該作者
總有咁既機會,期待你既POST

Rank: 3Rank: 3Rank: 3

UID
1574475 
帖子
733 
積分
730 
Good
1  
註冊時間
09-12-23 
在線時間
143 小時 
4#
發表於 13-4-20 10:23 PM |只看該作者
你elo高 會跳區

Rank: 3Rank: 3Rank: 3

UID
3052924 
帖子
306 
積分
306 
Good
0  
註冊時間
12-12-30 
在線時間
95 小時 
5#
發表於 13-4-20 10:30 PM |只看該作者
銅區路過...........

Rank: 4Rank: 4Rank: 4Rank: 4

UID
3084053 
帖子
56 
積分
1134 
Good
0  
註冊時間
13-2-6 
在線時間
31 小時 
6#
發表於 13-4-20 10:44 PM |只看該作者
銅區路過...........

Rank: 5Rank: 5Rank: 5Rank: 5Rank: 5

UID
269609 
帖子
1186 
積分
2396 
Good
8  
註冊時間
04-9-24 
在線時間
2250 小時 

十週年勳章(賀詞)

7#
發表於 13-4-20 11:25 PM |只看該作者
好似隱藏分高會出現咁既情況

我之前打都試過

Rank: 4Rank: 4Rank: 4Rank: 4

UID
3061667 
帖子
80 
積分
817 
Good
10  
註冊時間
13-1-10 
在線時間
41 小時 
8#
發表於 13-4-21 07:40 AM |只看該作者
本帖最後由 sadbird 於 13-4-21 08:13 AM 編輯

唔好咁天真金牌升鑽石-.- 你跳到區因為 你MMR高, 有得跳級既地方 只有4>2 ,5>3,3>1
希望下面果段野幫到你
I believe Yegg has explained this many times, but I'll try to explain again.

The LP clamping that happens at Division I is due to your MMR being much lower than needed to be in the next tier, as tiers earned are permanent. So in order for the system to be sure that you belong in the next tier, it'll clamp your LP gains when you are close to promotional series to make sure that you can consistently win your games and not just due to a lucky streak.

If you keep winning more than you lose (aka your MMR slowly moves up to the expected level for the next tier), the clamping will go away. Unfortunately, the current implementation makes you feel like you are closer to the promotion that you actually are, then it suddenly slaps you in the face by clamping your LP gain when you reach 90+ in Div I. They have already eased the clamping since Leagues came out and I believe Yegg and his team are working on a smoother LP gain so you can have a better gauge at how far you are from an actual promotion instead of losing more LP than you gain when the clamping happens.

To give you guys a clearer picture of this, I'll use my personal experience from this weekend.
I was 1900 seaon 2, and about 1730 in s3 when Leagues happened. I was placed in Gold Div I.
At first, I was gaining anywhere form 17-25 LP from a win and losing about the same amount unless I had a leaver on my team which made me lose less LP than usual (new system compensates for leaves). Which means that in 4-5 wins I'd be at 100 LP playing my promotional series. However, when I reached around 85 LP, I was suddenly gaining around 3 LP instead.

I agree it felt bad at the time that when I thought I only need one more win to get my promo series instead turned into possibly 5 more straight wins. I got to about 96 LP then lost a game and dropped back down to about 80, wiping a bunch of wins that I acquired. You bet I felt discouraged at the time too. But if you think about it, I was trying to permanently qualify for Plat tier. Assuming 1850 is plat, and my MMR was at 1730 when I started. After 5 wins and 2 loses, with max of 14 Elo per win and losing 11 in the ideal case, my MMR would only sitting at 1778 yet I was already at 85 LP. If I gained the same amount without the clamping I'd only need one more game to qualify for promo series, but in the old Elo system, I'd have needed (1850-1778)/14=6 straight wins and the Plat earned wouldn't even be permanent!!! (keep in mind all the values are in the absolute ideal situation too, I'd possible need more wins in reality) So it became clear to me why I was being clamping and only gaining 3 LP. It was because my MMR was too far from the expected MMR. So in order to permanently earn the Plat tier, I needed to prove myself.

After understanding that, I just kept playing, expecting to have at least 6 wins over loses for the system to no longer clamp me. However, after hovering a couple times around 90LP (losing more than gaining of course), I qualified for my series from winning one game after dropping to 85 LP. I gained 15 LP from that game, which I assumed since I was winning more than I lost, the clamping went away. I eventually went on to winning my series 3-2 now I'm in Plat Div 5. You could tell how tense I was in the last game when Sivir was 0-7 and Teemo was 0-5 and I was losing top. But no one raged and eventually we pulled through and won. It was a great game and the plat now feels well earned knowing that I won't lose it.

Hopefully this clears it up for you guys and give you a little more hope about the new system. I agree the way it's implemented right now can make you feel discouraged because it kinda gives you a false sense of hope then suddenly takes it away. But rest assured it is much better than the volatile Elo system before IMO

Rank: 5Rank: 5Rank: 5Rank: 5Rank: 5

UID
1859265 
帖子
391 
積分
2451 
Good
9  
註冊時間
10-8-28 
在線時間
381 小時 
9#
發表於 13-4-21 10:39 AM |只看該作者
銅區路過...........

Rank: 4Rank: 4Rank: 4Rank: 4

UID
3125045 
帖子
596 
積分
1059 
Good
1  
註冊時間
13-3-27 
在線時間
207 小時 
10#
發表於 13-4-21 11:17 AM |只看該作者
回覆 sadbird 的帖子

咩係MMR? 唔明
‹ 上一主題|下一主題

聯絡我們|Archiver| 2000FUN論壇

SERVER: 2 GMT+8, 25-5-19 03:07 AM , Processed in 0.036688 second(s), 13 queries , Gzip On.

Sponsor:工作間 , 網頁寄存

Powered by Discuz! X1.5.1

© 2001-2010 Comsenz Inc.