- 閱讀權限
- 30
- 最後登錄
- 13-11-3
- 精華
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- UID
- 1458789
- 帖子
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- 積分
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- 註冊時間
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- 在線時間
- 130 小時
  
- UID
- 1458789
- 帖子
- 347
- 積分
- 447
- Good
- 2
- 註冊時間
- 09-9-5
- 在線時間
- 130 小時
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佢依家解釋個THREAT SYSTEM
There is a 'threat' number, which is banded into green, bronze, silver and gold threat levels and shown in the game, as well as a behind-the-scenes 'uncertainty' value which represents how certain the system is of the threat number. The uncertainty value determines how much the threat number will 'swing' when opposed missions are won and lost. Big uncertainty = big changes in threat, small uncertainty = tiny changes in threat. All players start with a high uncertainty value (which is why your threat will move quickly at first when you win and lose opposed missions), but over time the system gets more and more certain of your threat number and the swing in your threat after winning or losing will get less and less, and it will take considerable consistent new behaviour for this to change (i.e. a truly massive winning or losing streak). |
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