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【Mordekaiser魔鬥凱薩】
Recommend items updated
推薦裝備更新
【Nami娜米】
These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.
這些通用能力的增強將讓娜米在團戰和小規模衝突中更有影響力。尤其是疾速波濤給予了更多的移動速度,禁鈷水牢給予了更長的控制時間。現在使用娜米的玩家線上上侵略性的打法會有更好的體驗了。
◆基礎能力◆
Basic Attack Missile Speed increased to 1500 from 1350
基礎的攻擊速度從1350提升為1500
◆Surging Tides - 疾速波濤(被動)◆
Bonus Movement Speed increased to 40 from 30
額外的移動速度從30增加為40
◆Aqua Prison - 禁鈷水牢Q◆
Stun duration increased to 1.5 seconds from 1.25
暈眩時間從1.25秒增加為1.5
【Nunu努努】
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
努努是一名天生的打野選手,因為他有著傑出的野怪控制和機動性。這些改動也讓他的這一定位更有深度。總的來說,我們想讓吞噬成為一個很酷的技能——因為在遊戲後期,吞噬將失去亮點而僅存一些野怪控制能力。因此在做出這些改動後,吞噬將變成一個吸引人且有深度,讓人想要去升級的技能。
◆Consume - 吞噬Q◆
Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
Healing ratio reduced to 0.75 from 1.0
Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
Golem-type monsters grant 10% increased size and maximum Health
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
傷害從500/600/700/800/900增加為 600/700/800/900/1000
治療量從125/180/235/290/345減少為90/130/170/210/250
治療的AP加從1.0減少為0.75
吞噬現在將根據它吃掉的野怪獲得持續120/150/180/210/240 秒的額外的能力:
巨人類野怪:10%的體型增大和生命值加成
蜥蜴類野怪:努努的普攻和技能傷害造成額外的魔法傷害,傷害比例為1%努努的最大生命值
幽靈或是狼類野怪:在努努擊殺一個單位後會獲得一個持續3秒的15%的移動速度加成
【Quinn葵恩】
◆Vault - 完美奇襲E◆
Fixed a bug where Vault failed to interrupt targets that were immune to slows
修復了一個BUG,該BUG曾導致完美奇襲無法打斷敵人且減速免疫
【Rammus拉姆斯】
◆Puncturing Taunt - 破甲嘲諷E◆
Can no longer target minions
無法指定小兵
【Rumble藍寶】
We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.
我們要提升藍寶一些整體傷害,也讓藍寶在危險禁區的時候有更好的影響力。我們決定增加他在危險禁區的收益,讓玩家們更能夠小心的處理他的技能
◆Flamespitter - 火焰噴射器Q◆
Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
Danger Zone damage bonus increased to 50% from 25%
傷害從90/160/230/300/370 (+1.35 AP)減少為 75/135/195/255/315 (+1.0 AP)
危險禁區時的傷害加成從25%提升為50%
◆Electro-Harpoon - 高壓魚電叉E◆
Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)
傷害從55/85/115/145/175 (+0.5 AP)減少為45/70/95/120/145 (+0.4)
【Syndra星朵拉】
◆Scatter the Weak - 虛弱潰散E◆
Improved detection of Dark Spheres at longer ranges
讓黑暗星體在遠距離的時候有更好的判定
【Twisted Fate逆命】
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns
他在遊戲的前中期對敵人有著巨大的全圖壓力,我們想在不改變他的核心玩法的基礎上削弱他的總體能力,以讓他更為有趣。首先是【卡牌騙術】的被動冷卻時間減少被更換為額外的攻速加成,這樣將剝奪他一些免費的能力。此外,基於【命運】巨大的影響力,我們會讓它與其他全球類技能的冷卻時間更為一致。
◆Pick a Card - 選牌W◆
Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
藍牌的回復魔力從26/39/52/65/78 (+0.6總攻擊力)調整為 50/75/100/125/150
◆Stacked Deck - 卡牌騙術E◆
No longer grants Cooldown Reduction
Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
被動不再有冷卻減少
額外的攻速加成從3/6/9/12/15%增加為10/15/20/25/30%
◆Destiny - 命運R◆
Cooldown increased to 180/150/120 seconds from 150/135/120
Tooltips updated
冷卻時間從150/135/120提高為180/150/120
【Udyr烏迪爾】
◆Tiger Stance - 猛虎姿態Q◆
Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance
修復BUG,BUG曾導致猛虎姿態只有五秒有效
【Varus法洛士】
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.
腐敗箭雨讓韋魯斯的線上換血太強,甚至能把敵人趕走,作為一名狙擊手,腐敗箭雨讓韋魯斯的定位不再明確。這些改動以後,腐敗箭雨仍然會有強大的區域控制能力,但它不再能夠完勝於破甲箭用以啟動荒蕪箭袋的額外傷害和造成高爆發傷害。
◆基礎能力◆
Base Movement Speed reduced to 330 from 335
基礎移動速度從335減少為330
◆Piercing Arrow - 破甲箭Q◆
Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
Improved hit detection at the end of the missile
最小傷害從10/43/77/110/143增加為10/47/83/120/157
最大傷害從15/65/115/165/215增加為15/70/125/180/235
改善了彈道末端的判定
◆Hail of Arrows - 腐敗箭雨W◆
Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
傷害從65/105/145/185/225減少為65/100/135/170/205
◆Chain of Corruption - 墮落連鎖R◆
Improved hit detection at the end of the missile
改善了彈道末端的判定
【Warwick沃維克】
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.
這些改動讓沃維克使用無盡束縛時的生存更有保障,事實上他在使用無盡束縛時的引導時間比壓制時間更長。此外,現在使用完無盡束縛後,沃維克將一直處在目標的前方,而不是一個隨機的位置。這也讓無盡束縛的使用更具戰略意義和更有深度。
◆Infinite Duress - 無盡束縛R◆
Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
引導時間從2.1秒減少為1.5秒(壓制時間不變)
使用無盡束縛之後沃維克會在目標正前方,而不是隨機位置
【Zac札克】
For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.
由於紮克的實用性和續航能力太強,紮克有些太過強大了。這些改動會削弱他一些太過分的能力——減少大招的爆發傷害以及他超高的續航能力。
◆基礎能力◆
Base Health Regen reduced to 7.0 from 12.5
基礎生命回復從12.5減少為7.0
◆Let's Bounce! - 活蹦亂跳!◆
Damage reduced to 140/210/280 from 160/240/320
Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
Tenacity reduced to 50% from 75%
傷害從160/240/320減少為140/210/280
修復了一個BUG,該BUG曾導致活蹦亂跳!每一次傷害的AP加成為0.25,而不是第一次傷害是0.4,之後的傷害加成減半
韌性從75%減少為50%
【Zed劫】
As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.
作為一名不需要魔力的英雄,劫的對手很難有機會與他換血,劫還具有高效且安全的農兵能力。這些改動將降低劫的清線能力,尤其是遊戲前期疾風殘影視野的減少則是為了讓劫在用其他技能與之配合時要考慮更多。
◆Razor Shuriken - 風魔手裡劍Q◆
Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
對第二個目標造成的傷害從60/92/124/156/188 (+0.8 額外攻擊力)減少為45/69/93/117/141 (+0.6 額外攻擊力)
◆Living Shadow - 疾風殘影W◆
Vision radius of the Shadow reduced to 700 from 1300
提供的視野半徑從1300減少為700
◆Shadow Slash - 死亡印記E◆
Cooldown increased to 4 seconds from 3
冷卻時間從3秒增加為4秒
【Zyra枷蘿】
Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura
魔界含羞草和蔓藤鞭苔者現在會正確的顯示他們從枷蘿的AP中獲得的額外攻擊力
魔界含羞草和蔓藤鞭苔者現在會獲益於號令之旗的小兵增益光環
【Items道具調整】
◆Mana Manipulator - 禦魔之器◆
Recipe changed: Faerie Charm + 120 gold = 300 total gold
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
合成配方改變:仙女護符+120金=300金幣
被動光環:每5秒回復的魔法值從6減少為5
◆Mikael's Crucible - 米凱的魔鍋◆
Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.
米凱的魔鍋是一件很強的輔助裝備,你可以免受傷害的待在人群後面。但是大多數輔助在前期會選擇賢者之石,這樣就不利於他們購買同樣是高續航裝備的米凱的魔鍋。這個改動後,玩家可以在購買賢者之石後獲得更多的出裝選擇——蘇瑞凱狂想曲會為玩家提供更好的進攻和脫戰能力,而米凱的魔鍋將提供更多的交戰潛力。
Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
Grants 7 Health Regen per 5 seconds from 0
Grants 18 Mana Regen per 5 seconds from 9
No longer grants Mana
Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
Active travel time changed to 0.2 seconds from variable with distance
Fixed an issue with the hit effect particle
合成配方改變:賢者之石+聖杯+920金幣=2500金幣
獲得新屬性:每5秒獲得7點生命回復
獲得新屬性:每5秒獲得18點魔法回復
不再提供額外的魔法值
主動的治療能力從“150+15%目標損失的生命值”調整為“150+10%目標的最大生命值”。
淨化效果不變
主動的回應時間從根據雙方的距離而定調整為0.2秒
◆Shard of True Ice - 真霜結晶◆
Total cost reduced to 1600 gold from 1700
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
總售價從1700減少為1600
唯一光環-法力扭曲:帶來的每5秒魔法回復從6減少為5
【Summoner's Rift 召喚師峽谷地圖調整】
While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.
也許這個改動並不重要,但它會幫助一些依賴普攻的線上英雄與依靠技能的線上英雄換血。那些靠技能騷擾的英雄並不會吸引小兵的攻擊,但用普攻的英雄會。這是不公平的,因此許多英雄被迫選擇高續航的出門裝備以減少血量消耗。這個改動後,線上會戰的趨勢會更加的頻繁。
◆Caster Minions - 遠程小兵◆
Base Attack Damage reduced to 23 from 25
基礎攻擊力從25減少為23
◆Howling Abyss - 咆嘯深淵◆
High Winds duration and intervals tweaked to match the pace of the music
Statue destruction algorithms tweaked to become more consistent throughout the match
狂風的持續時間和間隔微調,以更匹配音樂的進度
雕像摧毀的演算法微調,與遊戲保持一致 |
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