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[資訊] 【星海前瞻特報帖】星海爭霸2 官方Q&A 第39期:地圖製作系列 [複製鏈接]

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發表於 08-7-10 11:30 AM |只看該作者 |倒序瀏覽 |打印
As development for StarCraft II moves forward, so is the Map Editor for StarCraft II. We have no doubt that there will be countless awesome mods created for StarCraft II, so we want to make sure your Map Editor questions are definitely not left out of the Q&As. Keep the questions pouring in!
在星際爭霸2不斷開發的同時,星際爭霸2的地圖編輯器也在不斷製作當中。毋容置疑,星際爭霸2將會有無數出色的MOD。放心,我們不會把你對地圖編輯器的問題排除在Q&A之外。放心提問吧!

Also, in Batch 38, it was mentioned that Sunken and Spore colonies could move and plant off of Creep while also taking damage when not on Creep. To update, Zerg defenses will not be able to plant off of Creep.
另外,在第38批Q&A裡曾經提到,蟲族的兩個防禦建築可以移出菌毯,並在菌毯外扎根,但會因為缺少菌毯支持而不斷扣學。如今這個設定已經升級,蟲族防禦建築再也不能在菌毯外非法居留了。

Chat with Devs: Batch 39 focuses on the development of StarCraft IIs Map Editor and I got a chance to chat with our Map Editor Designer, Brett Wood. Brett was able to answer quite a few of our community map editors below. Furthermore, he wanted to also add that the StarCraft II Map Editor will improve upon the World Editor from Warcraft III in every way, with several new features such as having all abilities in the game being data driven. Brett Wood elaborates here on what it means for all data in the game to be data driven:
與開發小組的胡侃:第39批Q&A將把目標集中在地圖編輯器的開發,讓我有機會與地圖編輯器設計師Brett Wood對話。Brett可以回答我們一下不少的問題。此外,他希望在為星際爭霸2的地圖編輯器添加上所有魔獸爭霸3地圖編輯器具有的能力外,還能添加一些新功能,例如讓所有遊戲中的技術都能夠數據驅動。Brett Wood闡述了讓遊戲的數據能數據驅動意味著什麼。

[Brett Wood] Lets say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III youd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well.
[Brett Wood] 舉個例子吧,假設你有一個非常出彩的點子:一個內爆炸的技能,能快速縮小目標單位,然後造成能量衝擊波,傷害附近一定地區內的單位。然而在遊戲裡並沒有這種「縮小式」的畫面效果,那麼在魔獸爭霸3的地圖編輯器裡你就必須用一些極其麻花般複雜的觸發事件來製造這種效果,然而在星際爭霸2例,這種效果能直接透過數據文件製造出來,你可以製造出整個技能,而不需要用上任何的觸發事件或者腳本。一般而言,用數據修改來設定技能會比利用腳本容易一些,當然前提是得學習一些編程相關專業知識。

As always, feel free to give the Dev Team and I a w00t if you are enjoying the Q&As!
一如以往,如果你覺得Q&A很不錯,並覺得樂在其中,請給開發小組和我一個w00t(歡呼)!






---StarCraft II Q&A Batch 39: Map Maker Series---

---星際爭霸2第39批 Q&A  :地圖製作系列---



1) Will the new map editor support placing of traps, doors, and other things commonly referred to as doodads in unorthodox situations? (ie doors, auto guns, wall traps in a jungle map)
Yes, any object defined in the data files can be placed on the map, regardless of which tileset it is normally associated with.
1)在新的地圖編輯器裡面,能否把一些諸如陷阱,門之類的東西放置在一個非同類型地圖環境裡面?(例如把門、自動槍、牆壁陷阱放置在叢林地圖裡)(筆者:上邊說的三個東西都是在人類建築室內地圖出現的東西)
答:可以的,任何保存在數據文件裡的東西都可以安放在地圖上,不管是哪一個地圖素材,都是通用的。


2) Will the new map editor support extended upgrade values? (ie, 30 upgrades)
Yes, upgrades are arbitrarily extendable, as they were in Warcraft III. In addition, upgrades will now be downgradeable via triggers as well (by using a negative value), which was a very common request in Warcraft III.
2〉新的地圖編輯器是否支持對升級科技的修改?例如給予單位30次升級。
答:可以的,升級可以任意修改,就像在魔獸爭霸3里面一樣。同時,也可以製作出降級的效果(使用負數升級數值),這一點可是在魔獸爭霸3圈子裡一個普遍的要求呢。


3) Will the new editor still support all the other ideas currently implemented in StarEdit?
This question is a bit vague. As far as I know, everything the original StarCraft could do, StarCraft II can do.
3)新的地圖編輯器依然支持星際爭霸1地圖編輯器裡已有的點子馬?
答:這個問題含義有點模糊。目前我知道的,星際爭霸1能做到的,星際爭霸2都能做到。

4) What additional features will the new editor have?
How much time have you got? Very broadly speaking, the biggest improvements over Warcraft III will be found in the data editor, where literally every game database file is exposed for modification, and in the trigger dditor, which now features the ability to define custom functions and libraries. That said, virtually every aspect of the editor has at least some improvements over Warcraft III/StarCraft.
4)新的地圖編輯器會有什麼新的功能哪?
答:你現在還有多少空閒時間?(筆者:意為內容太多說不完。)非常概括地說,超越魔獸爭霸3的功能會體現在數據編輯器上,你可以在數據編輯器裡修改基礎數據,而觸發器,則變成了對遊戲進行的主要管理。也就是說,幾乎每一方面,新的地圖編輯器都比魔獸爭霸3和星際爭霸1至少都要有所加強。


5) Do you plan to take ideas from third party programs and update the editor frequently to meet the demands of the map making community?
Absolutely. We are very much committed to supporting the map/mod community as much as possible, and well be keeping an eye on the forums and updating the editor as often as we can to incorporate new suggestions.
5)開發小組是否計劃參考第三方程序,並保持對地圖編輯器的不斷更新,以滿足地圖繪製社區的廣大同志們?
答:當然。我們致力於盡可能多支持更多的地圖/MOD社區,請盡可能更多地著眼於論壇上,並多為我們提供意見。


6) Will be a tool to transfer WC3 models to SC2? (battle.net) -Ragnarok_X
No, there will not be, as StarCraft II is built with a totally new engine.
6)會不會有把WC3(筆者:廁所3!?)的模型轉換到SC2里的工具?(battle.net) -Ragnarok_X
答:對不起,將不會有這樣的工具。因為星際爭霸2是建立在一個全新的引擎上的。


7) Given that we know the Roach regenerates faster than normal, will players be able to change the regeneration rates for Zerg units? (battle.net) DrakeClawfang
Yes, all regeneration rates can be easily changed.
7)我們已經知道蟑螂的體力恢復速度比正常的要快,那玩家是否可以把蟲族單位的恢復速度修改掉?(battle.net) DrakeClawfang
答:可以的,所有的恢復速度都可以很簡單地修改掉。


8) Will players be able to give units Protoss shields or Zerg regeneration that don't normally have them? ie, a regenerating Zealot, a Ghost with shields, etc. (battle.net) DrakeClawfang
Yes, you could create a Roach-Zealot hybrid if you would like. Many passive abilities can be interchanged similarly.
8)我們能否把神族的護盾或者蟲族的體力恢復放到一些正常而言不存在這些特點的單位身上?例如一個可以體力恢復的狂熱者,一個帶護盾的GHOST之類的。(battle.net) DrakeClawfang
答:可以的,你可以弄一個蟑螂狂熱者(筆者:可見開發小組有看過《聖鬥士》,把狂熱者弄成聖鬥士之後,還能弄成五小強)。很多被動技能都可以很簡單地加入到單位身上。


[added from thread] 9) Q: Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor? (battle.net) -cS)beta
A: Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.
I'm sure you guys will love that :) I know I'm excited!
Q:在SC2的地圖編輯器中是否能通過組合3個種族的外觀和技能等創建我們自己的第四種族?甚至在其中加入新單位?
A:是的,自定義種族能夠被很好地支持。當你加載種族MOD定義時你甚至能夠在對戰地圖上使用自定義種族。
你們一定會喜歡上它的  我很興奮



--End of Transmission---


作者:張永@SC2c.com , 轉載請註明星際爭霸2中文論壇.
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