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2000FUN論壇 綜合論壇 Left 4 Dead(L4D) STEAM 12/3 LEFT 4 DEAD UPDATE PATCH!
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STEAM 12/3 LEFT 4 DEAD UPDATE PATCH! [複製鏈接]

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發表於 09-3-12 11:23 AM |只看該作者 |倒序瀏覽 |打印
L4D patch just came through.. Stuff [In italics surrounded by a square bracked] is a comment from me, based around responses to this thread.

Link: http://store.steampowered.com/news/2337/


Quote:
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Versus Mode Changes
Tank melee attack can now hit multiple Survivors in one swing - [This appears to not work]
Fixed Tank punch being able to hit targets behind walls
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
Fixed a case where the Tank was moving too slowly while crouching and being shot
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims - [This now apparently matches a non-burning hunter]
Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over


Server Changes
Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes
Fixed a case where players would join as a dead Survivor when a living Survivor was still available
Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
The scoreboard now shows the numeric value of a player's ping


GameUI
Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
Games in a finale are now joinable via the Friends and Steam Group games list


Additional Note: THIS PATCH BREAKS DEMOS RECORDED PRIOR TO THE PATCHING

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2#
發表於 09-3-12 05:58 PM |只看該作者
下個月買番個正版先得

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3#
發表於 09-3-12 08:50 PM |只看該作者
轉貼一個中文版

Updates to Left 4 Dead have been released. The updates will be appliedautomatically when your Steam client is restarted. The specific changesinclude:

Versus Mode Changes
對抗模式的更新:


Tank melee attack can now hit multiple Survivors in one swing
      Tank 一次攻擊可以一次打多人

Fixed Tank punch being able to hit targets behind walls
Tank的穿牆攻擊修正
Fixes to'Tank parking'. The Tank will now run back and attack the Survivors ifhe becomes AI due to two players expiring the frustration meter
修正"Tank parking"
當有超過兩人因為"時間過長沒有攻擊生存者"而時間條結束後
Tank 會自動跑去攻擊生存者, 而不是待在原地等
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
修正: 當Tank正好死掉的時候, 如果時間攻擊條消失, Tank會回滿血的bug
Fixed a case where the Tank was moving too slowly while crouching and being shot
修正: 當tank蹲下 被射擊  移動太慢的BUG
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
第一對跟第二隊交換後, Tank有機率在不同的地點重生
Theorder that the teams play as Survivors is now determined by which teamhas the higher overall score. The winning team will play as Survivorsfirst
Versus中, 分數較高的一隊將會"先當"生存者
The Smoker tongue can now target and grab victims through common infected
Smoker的舌頭可以穿過普通殭屍抓到人
Increased the cone in which a Smoker can grab a target
smoker"瞄準圈"可抓到人的範圍變大 (不是距離變大喔)
The Witch no longer cuts Smoker tongues in a radius around her
修正: smoker的舌頭在Witch附近  將不會被witch擋下來
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Boomer在半空中爆炸, 將會馬上噴到下方的生存者
Reduced the damage that burning Hunters do to pounced victims
減少燃燒中的Hunter對撲到的人的傷害
Adjustedthe time at which players take over from bots to avoid 5 seconds of thebot standing idle while the player finishes connecting.
減少 當有人連線進來, 會使電腦AI  Idle(離開)5秒鐘的時間
Fixedsome cases where versus score was not being recalculated properly. Itis no longer beneficial to pass pills between players at the end of theround or heal other players and then shoot them
修正: 在有些案例中, 分數計算錯誤的問題當快要過關在安全室時, 互相傳藥瓶
或者 治療其他的隊友們後射殺將不再有利於分數計算
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over
這一條也看不懂
當觀看AI的感染者時, hit(打) +use to take them over
hit加use 會奪取(殺掉)他們
我猜是當觀看AI感染者, 按左鍵會奪取控制權吧-.-

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4#
發表於 09-3-12 09:05 PM |只看該作者
無左火Huner><""" 好大獲嫁wo

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5#
發表於 09-3-12 11:30 PM |只看該作者
原帖由 =小虎= 於 2009-3-12 09:05 PM 發表
無左火Huner>


都唔係ga.....弱左o者...改左都o岩ga....俾佢擒一野,如果加埋打,差唔多可以唔使一陣就冇左一半血....都幾過份...
改左都係咁玩o者lol...而且你又有幾何見到我係用火hunter lol....xd
小虎你拎返a/c 未@@?

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發表於 09-3-12 11:52 PM |只看該作者
幾時先全面更新啊 = =....等到好苦...新地圖...新武器...我唔要對抗啊-  -...

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十週年勳章(賀詞)

7#
發表於 09-3-13 08:52 AM |只看該作者
我想問下網上下載既 L4D 可唔可以更新?
更新左會唔會唔玩得
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