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鐵匠
blacksmith
Powerhouse: 全能形(將3種攻擊,不計擒拿,加滿)
This Blacksmith strengthens his strengths, pumping basic attack primarily with a side of armor if desired. By focusing on attributes that you are already very strong in, you will become an enhanced version of your starting self. This is a reliable and consistently effective build that a lot of Blacksmiths will go for. It's main advantage lies in Deathmatch, where a solo Blacksmith can cause very significant damage to anyone he comes across and rack up many more points than some of the alternate builds.
(對手係冇加血甲既話, 鐵匠既攻擊加左4/50點之後都可以打到佢地半死。不過又冇甲又冇血又慢既鐵匠真係好易死,唔建議)
Defensive: (血甲加滿)
By starting with a very high basic attack power, the Defensive Blacksmith pumps armor primarily. This will be one tough fighter to take out, but you will see less kills than the Powerhouse Blacksmith. This is a great build for Golem battles, especially if you enjoy picking up the Golden Sword. With the Golden Sword, you can kill the Golem very quickly with a few well-placed jump attacks, and this build will keep you alive long enough to get there and do it.
(加滿血甲出去引人地攻擊, 製造機會俾自己人出大招。自從有左kick down藥之後呢招完全冇用, 唔建議)
HammerSmasher: (鎚地形,只加特攻)
This Blacksmith build focuses on special attack. If you enjoy the 360 hammer smash, put many points into this attribute and you will see your favorite move become much more powerful. This again is very effective during golem matches, moreso if you prefer to escort the Golden Sword rather than carry it Being able to drop a one-button AOE on the Gold Golem and all of it's attackers, and again on the defensive force when you reach the opposing team's golem is very powerful asset to any team. Especially if no one's attacking you to interupt because you are not glowing gold.
鐵匠既特攻用黎恰法師相當見效, 而且唔似劍士咁樣, 鐵匠果招攻速影響好少, 加特攻同行步速度就夠玩)
Axethrower: (扔斧手,距離攻擊)
The Blacksmith's Axes are one of the strongest ranged damage attacks in the game. Unfortunately however, they are very clumsy and awkward to throw. If you can practice with the Axes and find them flowing smoothly from your grip to hit your targets, then you may consider an Axethrower. This build's main strength is that it is a highly unexpected Blacksmith build. People do not consider a Blacksmith at range a threat, and if the Blacksmith is not close enough to smash them with a hammer, most other classes will be happy to pick a different target. That's when they take an axe to the back of the head and die. Put all of your points in Distance attack power and practice religiously with the arc and distance of the throwing axe. This is a very difficult build to pull off and only recommended for advanced players only.
(通常都會+埋cell destruction一齊玩, 殺巨人放勁寵, 不停loop。當然, 就算點快手都唔建議一個人衝去殺巨人, 因為人地唔係電腦, 唔會眼甘甘睇住你殺自己個巨人)
Gripsmith: (擒拿型)
The Blacksmith's grip attack is a powerful aspect of the character to enhance, if you are skilled with gripping. The Blacksmith's grips are not the strongest in the game, however they are very close. By enhancing those grips, you can take out some classes with two grips, or another Blacksmith with three. This build does not necessarily have a niche, it could potentially be useful in any game mode if the player knows when to grip and when not to grip. However, note that in Golem War, you will have opportunities to grip every time an opposing ninja picks up the Golden Sword, because they will go to your Golem and do their jumping suriken move. With this build, you can take out a golden ninja in two grips if you learn how to predict where they will land. Most ninjas are going to require three jumping attacks to kill their golem, so if you put a Gripsmith on Golem defense, you will have a team that is very strong against ninja golem blitzes. Like the Axethrower, the Gripsmith is recommended for advanced players only.
鐵匠係唯一一個可以擋住行既角色, 所以擋+擒拿比其他人容易, 高手專用
Raij: (怒漢形,滿基本攻擊同攻速)
This is my personal build and one I have found very effective so far. The Raij (pronounced "rage") Blacksmith is very fast in comparison to other Blacksmiths. Every level at least one point goes into Travel Speed and one goes into Attack Speed. The other point is yours to play with, but I suggest alternating between Basic Attack, Armor, and Travel Speed every three levels. Contrary to the Powerhouse, this build focuses on strengthening the Blacksmith's weaknesses, which rounds him out to be a very powerful character since he already has high attack, hp, and armor. Fast travel speed is essential for catching mages, archers, and ninjas (90% of your kills) and fast attack speed is essential for consistently defeating swordsman (it also decreases your delay). This is a very fun build, it puts a lot of pressure on ranged attackers when you run faster than they do, and it makes for a less difficult Blacksmith to play and advance.
鐵匠有d鎚係長d, 如果加滿基本攻擊, 再配合劍士(忍者?)既揮鎚速度, 咁就真係一個一等一既殺手
[ 本帖最後由 bbskwok 於 10-4-9 08:31 PM 編輯 ] |
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