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[IV] EnbSeries for EFLC Only [複製鏈接]

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十週年勳章(賀詞)

1#
發表於 10-6-25 11:31 PM |只看該作者 |倒序瀏覽 |打印
ENB für EFLC
EnbSeries for EFLC Only

Version 0.077b, 0.078, 0.079
Version 0.081 SORA -
Version (Patch) Compatibility =

1.0.0.0
1.1.1.0
1.1.2.0

Update 2010/06/05

Mega Package Including my Settings for Version 0.079 (SROA) without Sky Effect.
This Include:

Fixed Original Moon from Patch 1.1.1.0
My Edited TimeCyc.Dat
Realistic Driving by Killatomate
Bigger Explosion
More Bloods
Fixed Tunnel and Subway (Credits goes to androll33)

Major BUG:

No Shadow.

REPLACE EVERY FILES!!!!
Set Lower Shadow On and Turn Off Night Shadow
Don't Forget to Use dsound.dll and ScriptHook.dll
If Not Game Will Crash at StartUp

Effect.txt File are Supported

If you Found Bugs Please Report It.

Download
http://www.mediafire.com/?1jbfwqg1tyq


If EFLC Crash:
Delete Settings Folder From C:\Users\YOUR USER NAME\AppData\Local\Rockstar Games\GTA IV
Start EFLC
Choose TBOGT or TLAD
Go In Option and Disable Shadow and Night Shadow

Enjoy  




Use this Shaders Folder to Have Shadow Again.

But only Reflection on Cars and Trees Work and are Grainy

Download

http://www.mediafire.com/?qawktjdnu3g

All Credits Goes to the Genius BorisVorontsov.

Modification itself and future updates available at his [hdutube]web page:
http://enbdev.com


EnbSeries for EFLC Only








http://www.mediafire.com/?njydjk04hwj

http://www.youtube.com/watch?v=zbNtJKX_Qy4
http://www.youtube.com/watch?v=AWlPtgLUXSI&feature=related
http://www.youtube.com/watch?v=dNSeATO2wok&feature=related
http://enbdev.com/download_en.htm
http://www.mediafire.com/?ugtjtyrcymo

http://www.mediafire.com/?ugtjtyrcymo
http://www.youtube.com/watch?v=aK3bkAEUhWY&feature=related
http://www.gtaforums.com/index.php?showtopic=446572
Use This Settings and turn Turn Shadow to Low and NightShadow = OFF

//P1ch3
//EFLC 0.5

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=2
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true

[EFFECT]
EnableBloom=false
EnableAmbientOcclusion=false
EnableSkyLighting=false
UseOriginalPostProcessing=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121

[BLOOD]
ReflectionAmount=0.3
SpecularPower=0.1

[TREE]
LeavesReflectionAmount=0.01
LeavesSpecularPower=0.3
LeavesAmbientAmount=0.3
LeavesColorMultiplier=1.0
LeavesColorPow=1.0

[BUILDING]
WindowLightIntensity=1.0

[LIGHT1] //siren and some internal
LightIntensity=1.3
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT2] //street light
LightIntensity=0.9
LightAOAmount=0.0
LightILAmount=1.3
EdgeLighteningAmount=0.3
ColorPow=2.0
LightCurve=0.8

[LIGHT3] //car front light
LightIntensity=2.0
LightAOAmount=0.0
LightILAmount=6.0
EdgeLighteningAmount=0.4
ColorPow=2.5
LightCurve=1.0

[LIGHT4] //secondary
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=4.0
EdgeLighteningAmount=1.0
ColorPow=1.0
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[CARHEADLIGHT]
EmissiveMuliplier=0.5
LightIntensity=2.5

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=0.9
IntensityInReflection=0.9
UseRays=true
RaysNumber=5.0
RaysIntensity=0.2
RaysRateOfChange=1.0
RaysLength=1.5

[CARWINDOWGLASS]
ReflectionAmount=0.8
SpecularPower=100.0
SpecularAmount=1.0

[CHROME]
ReflectionFront=1.0
ReflectionSide=1.0
SpecularPower=8.7
SideFade=1.0
MetallicAmount=0.05

[WHEELS]
ReflectionFront=4.0
ReflectionSide=0.2
SpecularPower=0.08
SideFade=1.0
MetallicAmount=0.1

[REFLECTION1]
ReflectionFront=0.9
ReflectionSide=1.4
SpecularPower=100.0
SideFade=1.0
MetallicAmount=0.07

[REFLECTION2]
ReflectionFront=0.9
ReflectionSide=0.8
SpecularPower=2.0
SideFade=0.4

[REFLECTION3]
ReflectionFront=0.5
ReflectionSide=0.9
SpecularPower=10.0
SideFade=0.3

[BLOOM]
BloomQuality=0
BlueShiftAmount=0.5
Radius1=0.09
Radius2=0.09
Contrast=1.0

[SSAO_SSIL]
ApplyAntialiasing=true
SamplingQuality=2
SamplingRange=1.0
SizeScale=0.65
SourceTexturesScale=0.65
FilterQuality=1
AOAmount=1.4
ILAmount=0.0
EdgeLighteningAmount=5.0

[SHADOW]
FilterQuality=2

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=1.0
AdaptationMin=0.75
AdaptationMax=1.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0

[ENVIRONMENT]
DirectLightingIntensity=0.3
NightLightingIntensity=1.5
DirectLightingCurve=0.6
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.0
ColorPow=1.7
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[SKYLIGHTING]
FilterQuality=1
AmbientSunMix=3.0
AmbientSkyMix=3.0
AmbientContrast=3.5
AmbientMinLevel=0.25


http://tieba.baidu.com/f?kz=783584653

http://www.mofile.com/pickup/kie9tb7olvgjp5p/
http://u.115.com/file/f2c73bd9bc
http://www.gtaforums.com/index.php?showtopic=445952&st=40

[ 本帖最後由 yelo99pig 於 10-6-27 09:02 PM 編輯 ]

EFLC 1.jpg (218.86 KB, 下載次數: 38)

EFLC 1.jpg

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幻~影 + 10 + 2 支持你!下次繼續^_^

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909365 
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十週年勳章(賀詞)

2#
發表於 10-6-26 01:58 AM |只看該作者


float2 InputSize =float2(1768, 992/1.75);

Screen Ratio is 1.75 in this Line
Screen Ratio = Horizontal Resolution Divide by Vertical Resolution

If it's too Cartoon use

float Amount = 0.9; // Strength
float2 offset = 0.6 / InputSize;


http://www.gtaforums.com/index.php?showtopic=446572&st=120
http://www.mediafire.com/?ktvdyy3zmuy
This Shaders folder as Fix the Crashing when I enable Shadow in Option
Don't forget to delete Settings Folder before you use those New Settings

@Erdo4

Try this Shaders folder Please
And for Sharpen Filter :

float2 InputSize =float2(1768, 992/1.75);
float Amount = 1.0; // Strength
float2 offset = 0.8 / InputSize;

1768 = Horizontal Resolution
992 = Vertical Resolution
1.75 = Screen Ratio
Float Amount = Strenght force for Sharpen
Offset = Same As Strenght I think

If you reduce by One Strenght you Need to Reduce by 2 the Input

This post has been edited by P1ch3 on May 4 2010, 23:09
http://www.mediafire.com/?jwnmxwdwyjv
http://www.mediafire.com/?jmbz3jmt4wm
http://www.gtaforums.com/index.php?showtopic=446572&st=80

Rank: 8Rank: 8Rank: 8Rank: 8Rank: 8Rank: 8Rank: 8Rank: 8

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十週年勳章(賀詞)

3#
發表於 10-6-26 09:00 AM |只看該作者
D車咁型既~點先有??

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4#
發表於 10-7-3 06:49 PM |只看該作者
shader放系邊個位?

Rank: 10

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十週年勳章(賀詞)

5#
發表於 10-7-4 01:50 AM |只看該作者
X:\.............\Rockstar Games\EFLC\common\

shaders!!
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