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[IV] GTA IV .net script mod 問題 [複製鏈接]

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1#
發表於 10-6-29 05:42 PM |只看該作者 |倒序瀏覽 |打印
1.0.2.0點install?

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十週年勳章(賀詞)

2#
發表於 10-6-30 01:17 AM |只看該作者
你知佢係咪來的
有咩用???





GTAIV .Net Script Hook v0.893 BETA
(C) 2009 Hazard (hazard_x@gmx.net)

based on the GTAIV C++ Script Hook from Aru <oneforaru at gmail dot com>

Classes Vector2, Vector3, Vector4, Quaternion and Matrix based on
sourcecode from SlimDX ( www.slimdx.org )


1. Description
--------------

This ASI plugin allows you to run ingame GTAIV scripts written
in any .Net language. Those languages are easy to learn and use,
while they are still extremely powerful.
One noteable aspect of this hook is, that the scripting functions
are organized in a .Net-typical class structure, which makes
finding functions intuitive and easy.
And since you are able to develop scripts with Visual Studio,
you'll get all benefits like code highlighting and IntelliSense.

You need an AsiLoader to use this plugin in GTAIV. See the
Requirements section below for more info.

Special thanks to Aru for his help and for his C++ Script Hook.
This plugin wouldn't be possible without it.

You can get Aru's C++ Script Hook here:
http://www.gtaforums.com/index.php?showtopic=390582


2. Disclaimer
-------------

This software is provided 'as-is', without any explicit or implied
warranty. The author(s) cannot be held accountable for any damage
that might be caused by this software or any of it's components.


3. Requirements
---------------

Required to run this plugin are:

- GTA IV patched to version 1.0.1.0 or 1.0.2.0 or 1.0.3.0 or 1.0.4.0
- Microsoft .Net Framework 2.0 installed on your machine
- Any AsiLoader installed for GTA IV


I've included download links below. If the application crashes or
behaves in an unwanted manner then download and install those
updates/tools.

The .Net Framework SHOULD be installed already after the GTA IV
installation.


.Net Framework 3.5 Download:
http://www.microsoft.com/downloa ... 5-b531-508d977d32a6

.Net Framework 2.0 Download (only needed if you can't install v3.5 for some reason) :
http://www.microsoft.com/downloa ... d-8edd-aab15c5e04f5

YAASIL - Yet Another Asi Loader:
http://www.gtaforums.com/index.php?showtopic=394806

Alexander Blade's AsiLoader:
http://www.gtaforums.com/index.php?showtopic=380830

listener's XLiveLess, including an AsiLoader:
http://www.gtaforums.com/index.php?showtopic=388658


4. Installation
---------------

- EASY:

Extract the complete archive into your GTAIV installation folder.


- DETAILED:

Extract the complete archive into your GTAIV installation folder.
Make sure that the ScriptHookDotNet.asi and ScriptHook.dll files
are in your main GTAIV folder, or any other folder that is
supported by your AsiLoader.

There may already be a ScriptHook.dll present. This is fine,
because many mods use this file. In this case, check which
one of the two files is newer and keep that.

Only the ScriptHookDotNet.asi and ScriptHook.dll files are
required to run scripts.

All files in the "scripts\for Developers" subfolder are only
required if you want to write own scripts. Look at the "Writing
new scripts" section for more infos on this.


5. Script Installation
----------------------

Scripts for the DotNet Script Hook have to be copied to the
"scripts" subfolder of your GTAIV installation directory.
You may have to create the folder if it is not there.

DotNet scripts may have one of the following file formats:
*.vb       - for plain VisualBasic.Net scripts
*.cs       - for plain C# scripts
*.net      - for compiled scripts in any .Net language
*.net.dll  - for compiled scripts in any .Net language


6. Writing new scripts
----------------------

Look at the "scripts\for Developers" folder you extracted to
your GTA IV folder earlier. It contains example projects
to start with. You could just edit the vb or cs script files
with Notepad and copy the resulting script to the "scripts"
subfolder of your GTAIV directory.

However, coding will be MUCH more comfortable and easy if you
use Visual Studio to edit your scripts. Look below for a free
download. Open the SLN Project files with Visual Studio to get
ready-to-compile script examples. Use those examples as a base
for your own scripts.
If you want to create a completely new VS project, make sure
that you add a reference to the included ScriptHookDotNet.dll.
This file is ONLY required for coding. On runtime, your
scripts will automatically use the ScriptHookDotNet.asi that
is located in your GTAIV directory. Thus you don't need to
bundle your script with one of those files when you want to
release it. If you don't want to release the plain  vb or cs
script files, you can use the compiled DLL. You just have to
make sure that the file ends to ".net.dll" or just ".net"!

If a script does not run, take a look at the logfile
ScriptHookDotNet.log . It will write down all errors that
occur during compiling or runtime.

Do NOT include ScriptHookDotNet.asi or ScriptHookDotNet.dll
in the release of your script! Link to this thread instead!

Free Visual Studio Express downloads (registration is free too):
http://www.microsoft.com/express/download/default.aspx


7. Deinstallation
-----------------

Just delete the ScriptHookDotNet.asi from your GTAIV folder.

Scripts contained in the "scripts" subfolder can remain there
if you wish to keep them. They wont run or interfere with the
game when ScriptHookDotNet.asi is deleted.


8. Changelog
------------

Version 0.893 BETA:
- Fixed the Vehicle.Rotation property
- Fixed mixed-up parameter names in some SettingsFile.SetValue overloads
- Fixed some potential SettingsFile problems in other windows language versions (hopefully).
- The graphcis scaling will be resetted to Pixel now before a Form gets drawn
- Errors will always be logged in english now.
- Added some descriptions to methods and properties that aren't self-explanatory
- Added boolean overloads for SettingsFile.GetValue and Setvalue
- Renamed the Vehicle.Color properties to Color, SpecularColor, FeatureColor1 and FeatureColor2 for convenience
- AccessViolationExceptions correctly terminate the causing script now.
- Scripts with a filename in format "myscript.net.dll" also use the default settings file "myscript.ini" now.
- Fixed a problem where Exists() still returned true for invalid vehicles

Version 0.892 BETA:
- Added Texture class and Graphics.DrawSprite methods
- Added TextureDrawingExample which draws a simple RPM gauge next to the radar while driving
- Added GTA.Forms.Imagebox control
- Improved drawing performance of windows generated with GTA.Forms
- Integrated Vector2, Vector3, Vector4, Quaternion and Matrix classes from SlimDX ( www.slimdx.org ) for advanced vector operations
- Fixed ApplyForce to take world vectors and added ApplyRelativeForce for object vectors
- Added Model.GetDimensions functions to retrieve the size of a model
- The player keeps weapons, armor, health and wanted level on a model change now
- Revamped the Timer class to be more convenient
- Several Font properties can now only be assigned on Font creation. This prevents a potential memory leak.
- A bunch of new functions in several classes (thanks CoMPMStR and Intosia)
- Yet again some breaking changes. Check your scripts!

[ 本帖最後由 yelo99pig 於 10-6-30 01:29 AM 編輯 ]

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十週年勳章(賀詞)

3#
發表於 10-6-30 01:29 AM |只看該作者
Version 0.891 BETA:
- Fixed a problem that resulted in keystrokes not being catched by other mods
- Fixed a bug that drew some text messages at the wrong position when using ScreenUnits scaling.

Version 0.890 BETA:
- Using the same DirectX version as GTA4 now. No need to update it anymore. (thanks to bean_xp for the hint)
- Fixed a problem with errors complaining about the missing method WaitHandle.WaitOne(Int32)
- Fixed a major bug that resulted in a new object being generated every time you retrieve a ped,
    vehicle or object, even when you retrieved the same thing earlier. This broke MANY things!

Version 0.880 BETA:
- Added support for game versions 1.0.3.0 and 1.0.4.0
- All drawing is done via Direct3D now (thanks to aru for the integrated Direct3D hook)
- due to the switch to Direct3D many of the Graphics methods have changed a little bit
- GTA.Timer has an Interval and a Tick event now. Tick will fire at each Interval when Interval is > 0.
- Abandoned Blips and Cameras will be disabled and deleted on "ReloadScripts" now.
- Fixed a problem that prevented local metadata from being accessed inside PerFrameDrawing
- Fixed a problem that prevented to get the position of a blip (including the waypoint)
- Added "Teleport WP" console command, which teleports you directly to your current waypoint.
- Added new GTA.Forms namespace for window and control drawing along with mouse input.
- Added Button, Checkbox, ColorDialog, Keybox, Label, Listbox, Scrollbar and Textbox controls.
- Added Light and Checkpoint classes to make them easier to use (DrawLight and DrawCheckpoint methods have been removed)
- Added ability to save setting files (and renamed them from GTA.value.ScriptSettings to GTA.SettingsFile)
- Added DriveTo tasks that do not require a specific car (will use the current car or steal one)
- Added most Pickup functionality
- Added Garage functionality
- Added methods to retrieve ALL peds, vehicles and objects currently loaded in game memory.
- Added method to get the Ped you currently aim at.
- Added methods to iterate through all active objects with a specific model
- Added SkinTemplate class and Ped.Skin allows you to edit components and props now.
- Added a WindowExample script to show off some of the new GTA.Forms functionality

Version 0.860 BETA:
- removed Startup from scripts. You can now use all functions and also Wait() inside the constructor.
- Replaced all events that required a method override with actual events, conformant with the .Net standard.
- Updated the examples accordingly. Look at them to see how to apply the changes to your scripts.
- The PhoneNumberDialed event is now also available in game version 1.0.1.0
- some other minor changes

Version 0.850 BETA:
- fixed serveral bugs in the new threading architecture
- fixed all reported AccessViolations
- fixed custom cameras. they work now as intended.
- added ScriptCommands to allow communication between scripts (see the included ScriptCommunication example)
- added easy settings (ini) file support (just access "Settings" in your scripts)
- added methods to store Metadata for Objects. Metadata can be stored/read as long as the object exists.
- added ability to catch dialed phone numbers in scripts (PhoneNumberDialed & BindPhoneNumber)
- added "ScriptHelp" console command, which displays general info and bound console commands of scripts.
- added more functions to the Graphics class.
- you can scroll in the console now using the PageUp/Down keys (hold Shift to get to start/end immediately)
- use Shift + NumpadPlus/Minus to grow/shrink the console
- more stuff, as usual

Version 0.840 BETA:
- Complete rewrite of the internal scripting and thread structure. Crashes on Game & Script reloading should be gone now!
- added easy to use Euphoria (NaturalMotion) helpers to the Ped class
- added BindKey and BindConsoleCommand to Scripts - thanks to diryboy for the idea!
- added ApplyForce function to Peds, Vehicles and Objects
- the Font width is now determined based on the screen resulution. Use Font.EnforcedWidth to set a custom width.
- added "Scaling" to the Font class, which allows you to scale fonts by Pixels, FontSize or ScreenUnits.
- added Euphoria example (demonstrating Zombie-like movement)
- added BindKey, BindConsoleCommand and PerFrameDrawing examples
- even more stuff

Version 0.820 BETA:
- added an ingame console (tilde key) and some commands for it. type "help" for infos.
- added ConsoleCommand function to scripts, to allow custom console commands
- added console command to reload all scripts during the game and another one to minimize the game window.
- added PerFrameDrawing function to scripts to allow drawing of a simple GUI for scripts
- added Font class to allow custom font styles in PerFrameDrawing
- added basic support for NaturalMotion messages (NmMessage class)
- added simple custom console command example
- key events will trigger now for ALL keys in ALL scripts now. Don't forget to add key checks to your KeyDown events!!!
- WatchKey is no longer needed and was removed
- improved ragdoll commands
- added more functions for positions, directions, offsets, etc. to several objects
- lots of other new functions and bugfixes, as always

Version 0.800 BETA:
- added support for game version 1.0.2.0 (thanks to aru)
- fixed several crashing problems in the constructor of scripts
- Improved performance alot (especially when accessing many objects)
- You can now call Wait() inside Startup() of your script
- It will now reject to load scripts in ranked Multiplayer. thanks to C06alt for the great idea!
- Added basic Object and Animation support
- Added a script example that uses an external configuration file. thanks to CoMPMStR for the idea!
- Added a script example that'll make you smoke a spliff. ;) thanks to iriedreadlock23 for the infos!
- Added a script example that syncs ingame time with realtime
- Improved existing examples
- some minor renames again
- Added more functions, tasks and a bit of everything

Version 0.730 BETA:
- renamed Ped.Tasks to Ped.Task ( sorry, i HAD to do it... it was ugly ^^)

Version 0.720 BETA:
- Scripts reload now if the game reloads
- Fixed wrong color values
- Renamed many functions to make more sense (don't complain, i warned you ;) )
- more examples (including the more complex AnyTaxiScript)
- new Classes/Functionality:
  - Many Tasks and TaskSequences for Peds
  - Native Function support (Native.Function.Call)
  - Minimal Camera support
  - Minimal Blip support
  - MANY more small things... :)

Version 0.700 BETA:
- First public beta release


9. Known Issues
---------------

Not all script functions have been tested. Some of them may not
work as desired or may even lead to crashes.


10. Infos for Webmasters
------------------------

Feel free to add this plugin as a download to your site
as long as you give proper credit. However, as long as
it is technically possible, please DON'T upload it to
other webservers. Best way would be to link to a
official release thread or at least direct-link my
download from your page to assure that people always
get the latest version!

Official Release Thread:
http://www.gtaforums.com/index.php?showtopic=392325

Direct-Download:
http://dl.megamods.de/83


11. Facts
---------

Data Files:
ScriptHookDotNet.asi

Author:
Hazard (hazard_x@gmx.net)

Releasedate (yyyy-mm-dd):
2009-08-09

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十週年勳章(賀詞)

4#
發表於 10-6-30 01:32 AM |只看該作者
提取完整的檔案到您的GTAIV安裝文件夾。
請確保 ScriptHookDotNet.asi和ScriptHook.dll文件
在您的主要GTAIV文件夾或任何其他文件夾,
支持你的AsiLoader。


只有ScriptHookDotNet.asi和 ScriptHook.dll文件
需要運行腳本。

所有文件在“腳本 \為開發”子文件夾只
如果你想要求自己寫腳本。看在“寫作
新腳本“一節更多的信息這一點。

6。編寫新的腳本
----------------------

看看“腳本 \為開發”文件夾中提取到
您剛才多倫多四文件夾。它包含示例項目
首先。你可以只在VB編輯或CS腳本文件
使用記事本,複製生成的腳本的“腳本”
子貴 GTAIV目錄。

8。更新日誌
------------

版本0.893測試版:
- 修正了Vehicle.Rotation財產
- 固定混亂的參數名稱在一些SettingsFile.SetValue重載
- 修正了一些潛在的問題在其他SettingsFile Windows語言版本(希望)。
- 縮放的graphcis將 resetted到現在才1像素繪製表格得到
- 錯誤將永遠被記錄在英語了。
- 增加了一些描述的方法和屬性是不言自明
- 增加了布爾重載為 SettingsFile.GetValue和SetValue
- 改名為 Vehicle.Color屬性顏色,SpecularColor,FeatureColor1和FeatureColor2方便
- AccessViolationExceptions正確終止造成腳本。
- 腳本在同一個文件名格式“myscript.net.dll”也使用默認設置文件“myscript.ini”了。
- 修正了一個問題,即存在()仍然無效的車輛返回true

版本0.892試用版:
- 增加了紋理類和Graphics.DrawSprite方法
- 新增TextureDrawingExample其中提請一個簡單的轉速計旁邊的雷達在駕駛時
- 新增GTA.Forms.Imagebox控制
- 改進的繪圖性能的窗口生成的GTA.Forms
- 綜合 Vector2,Vector3,Vector4,四元數矩陣類和從 SlimDX(www.slimdx.org)為載體的行動先進
- 固定ApplyForce以世界為載體,將 ApplyRelativeForce對象載體
- 增加了Model.GetDimensions功能來檢索一個真人大小的模型
- 玩家保持武器,盔甲,健康和希望的水平上改變現在的模式
- 修正了Timer類更方便
- 一些字體屬性現在只能被分配在字體的創建。這可以防止潛在的內存洩漏。
- 一堆新的功能在幾個類(感謝 CoMPMStR和Intosia)
- 然而,再次打破了一些變化。檢查你的腳本!

版本0.891試用版:
- 修正了一個問題,導致按鍵沒有被逮住的其他MODS的
- 修正了一個錯誤,引起一些文本信息在錯誤的位置時,使用ScreenUnits縮放。

版本0.890測試版:
- 使用相同的DirectX版本GTA4現。無需再更新。 (感謝 bean_xp的提示)
- 修正了一個問題,但有錯誤抱怨缺少方法WaitHandle.WaitOne(的Int32)
- 修正了一個重大錯誤,導致了一個新的對象正在生成每次檢索 PED認證,
    車輛或物體,甚至當您檢索同樣的事情早。這打破了很多東西!

版本0.880測試版:
- 增加了支持的遊戲版本1.0.3.0和1.0.4.0
- 所有圖紙都是通過現在的Direct3D(感謝阿魯為綜合的Direct3D鉤)
- 由於許多轉的Direct3D圖形方法已經改變一點點
- GTA.Timer有一個區間與現在一個 Tick事件。蜱將火災時,在每個區間的區間是> 0。
- 被遺棄的光點和照相機將被停用,刪除了“ReloadScripts”了。
- 修正了一個問題,無法從本地元數據被訪問內部 PerFrameDrawing
- 修正了一個問題,無法獲得位置的一個標記(包括航點)
- 增加了“傳送點可濕性粉劑”控制台命令,遠程端口您直接到您的當前航點。
- 增加了新的命名空間 GTA.Forms窗口和控制圖紙隨著鼠標輸入。
- 添加的按鈕,複選框,ColorDialog,鑰匙箱,標籤,列表框,滾動條和TextBox控件。
- 光線和邊檢站班,以使它們更容易使用(DrawLight和DrawCheckpoint方法已被刪除)
- 增加了能夠保存設置文件(並更名為他們從 GTA.value.ScriptSettings到GTA.SettingsFile)
- 新增DriveTo任務,不需要特定的車(將使用當前汽車或竊取一)
- 新增功能最皮卡
- 增加車庫功能
- 增加了偏微分方程的方法來檢索所有,車輛和物品在遊戲中當前加載的內存。
- 增加了方法得到的報價 Ped您目前瞄準。
- 增加了方法,遍歷所有活動對象具有特定模式
- 增加了SkinTemplate類和Ped.Skin允許您編輯組件和道具了。
- 增加了WindowExample腳本來炫耀一些新GTA.Forms功能

版本0.860測試版:
- 刪除了啟動的腳本。您現在可以使用所有功能,並等待()內的構造。
- 取代所有活動,需要重寫的方法與實際活動,遵從的使用。NET標準。
- 更新了相應的例子。看看他們,看看如何將更改應用到你的腳本。
- 在PhoneNumberDialed事件,現在也可以在遊戲版本1.0.1.0
- 其他一些小的改動

版本0.850測試版:
- 固定serveral的錯誤,在新線程架構
- 固定所有舉報 AccessViolations
- 固定習俗相機。他們現在的工作打算。
- 增加ScriptCommands之間的溝通,讓腳本(包括ScriptCommunication看到的例子)
- 將容易設置(ini)文件支持(僅進入“設置”在你的腳本)
- 將元數據存儲方法的對象。元數據可以存儲 /讀取,只要該對象存在。
- 將能夠趕上撥打電話號碼的腳本(PhoneNumberDialed&BindPhoneNumber)
- 增加了“ScriptHelp”控制台命令,它顯示一般信息和約束控制台命令的腳本。
- 增加了更多功能的圖形類。
- 你可以在控制台現在滾動使用PageUp / Down鍵(按住Shift去開始 /結束立即)
- 使用Shift + NumpadPlus /負增長 /收縮控制台
- 更多的東西,像往常一樣

版本0.840測試版:
- 完成重寫內部腳本和螺紋結構。博弈論與腳本崩潰重裝現在應該走了!
- 增加了易於使用的龍眼(NaturalMotion)傭工的報價 Ped類
- 將 BindKey和BindConsoleCommand為腳本 - 感謝 diryboy的主意!
- 增加ApplyForce函數偏微分方程,車輛和對象
- 字體的寬度現在的基礎上確定的在屏幕resulution。使用Font.EnforcedWidth設置一個自定義的寬度。
- 增加了“縮放”到Font類,它允許你擴展字體的像素,字號或ScreenUnits。
- 增加了龍眼(例如展示殭屍般的運動)
- 增加BindKey,BindConsoleCommand和PerFrameDrawing例子
- 甚至更多的東西

版本0.820試用版:
- 增加了一個局內設計控制台(波浪號鍵)和一些命令它。鍵入“help”的新聞電台。
- 增加ConsoleCommand功能腳本,讓自定義控制台命令
- 將控制台命令來重新加載所有腳本在比賽中,另外一個遊戲窗口最小化。
- 增加PerFrameDrawing功能腳本,讓繪製一個簡單的GUI的腳本
- 增加Font類,允許自定義字體樣式 PerFrameDrawing
- 增加了基本的支持NaturalMotion消息(NmMessage類)
- 增加了簡單的自定義控制台命令的例子
- 關鍵事件將觸發現在所有鍵在目前所有腳本。不要忘記添加到您*最後關鍵檢查活動!
- WatchKey不再需要和被刪除
- 改進的布娃娃的命令
- 增加了更多的功能,位置,方向,偏移等幾個對象
- 大量的其他新功能和錯誤修正,一如既往

版本0.800測試版:
- 增加了支持的遊戲版本1.0.2.0(感謝阿魯)
- 修正了幾個問題,在構造崩潰的腳本
- 改進了許多性能(尤其是當很多訪問對象)
- 您現在可以調用 wait()的內部啟動()的腳本
- 它現在將拒絕加載腳本,排名多人。由於 C06alt的好主意!
- 增加了支持基本的對象和動畫
- 增加了一個腳本示例使用外部配置文件。由於 CoMPMStR的主意!
- 增加了一個腳本的例子,會讓你抽煙 spliff。 ;)感謝 iriedreadlock23的新聞電台!
- 增加了一個腳本的例子,局內設計時間與實時同步
- 改進現有的例子
- 一些次要再次更名
- 增加了更多的功能,任務和1位一切

版本0.730測試版:
- 重命名Ped.Tasks到Ped.Task(對不起,我必須做它...它是醜陋的^ ^)

版本0.720試用版:
- 腳本重新加載,如果現在重新載入遊戲
- 修正錯誤的顏色值
- 更名許多功能,使更多的意義(不抱怨,我警告你;))
- 更多的例子(包括更複雜的AnyTaxiScript)
- 新的類 /功能:
   - 許多任務和TaskSequences的偏微分方程
   - 固有函數支持(Native.Function.Call)
   - 最小照相機支持
   - 最小曇花一現支持
   - 許多更小的東西 ... :)

版本0.700測試版:
- 第一公開測試版發布

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十週年勳章(賀詞)

5#
發表於 10-6-30 01:35 AM |只看該作者
它只係一個改GAME MOD姐....!!!

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6#
發表於 10-6-30 07:59 AM |只看該作者

回復 5# yelo99pig 的帖子

因為我想玩個bus mod先想install

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十週年勳章(賀詞)

7#
發表於 10-7-1 05:07 AM |只看該作者
你UP左咁耐都無咩bus mod
.....比條LINK來看看!!

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十週年勳章(賀詞)

8#
發表於 10-7-1 07:01 AM |只看該作者
有無用過ED  KEY
[KEYS]
AppOn=PageUp
AppOff=PageDown
ChangeSkin=B
StartRoute=B
EnterBus=E
BusBomb=Delete
BusFrenzy=End
Repair=R
RadioOn=MediaPlayPause
Position=Insert
Heading=Divide
TrafficOff=Subtract
TrafficOn=Add

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十週年勳章(賀詞)

9#
發表於 10-7-1 07:02 AM |只看該作者
BusModBeta v1.0.1.0
Rooft0p2010: aka moochaka

Compatible GTAIV v1.0.6.0 and EFLC
Requires: HazardX’s  .net Scripthook v1.6.1.1

ChangeList v1.0.1.0

Updated to work with latest patch 1.0.6.0 and EFLC:

No phone support anymore:
Races are enabled/disabled using the Decimal key then you can select a race
between Numpad1 and Numpad10 to select which race

Call To Spawn Bus removed // Bus spawn using the Left arrow key
Call To Teleport To Depot removed // Teleport to Depot using the Right arrow key

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10#
發表於 10-7-1 02:28 PM |只看該作者

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11#
發表於 10-7-1 02:29 PM |只看該作者

回復 8# yelo99pig 的帖子

禁左冇反應

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十週年勳章(賀詞)

12#
發表於 10-7-1 05:39 PM |只看該作者
要GTAIV v1.0.4.0先用到!!!

Compatible GTAIV v1.0.4.0. no later
Requires: HazardX’s .net Scripthook v0.893

你係1.0.2.0 SO 玩唔到!!
點解你咁執着一定要玩E個MOD呢????


http://www.google.com.hk/search? ... =firefox-a&aq=f
http://www.youtube.com/watch?v=nFOZRifAvmg
http://www.youtube.com/watch?v=uSXNhTeC_ss
http://www.youtube.com/watch?v=3ALieBCiFiw
http://www.youtube.com/watch?v=7doxvla2ClA
http://www.youtube.com/watch?v=vYB-f3LtX80
http://www.youtube.com/watch?v=C45gxub-geU
http://www.youtube.com/watch?v=5D5A6LVHQCQ

[ 本帖最後由 yelo99pig 於 10-7-1 05:46 PM 編輯 ]

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13#
發表於 10-7-1 05:48 PM |只看該作者

回復 12# yelo99pig 的帖子

是咁的...我係巴士迷

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十週年勳章(賀詞)

14#
發表於 10-7-1 05:49 PM |只看該作者
原帖由 HD9113 於 10-7-1 05:48 PM 發表
是咁的...我係巴士迷

咁GTAIV v1.0.4.0以上  先玩到!!!

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15#
發表於 10-7-1 06:36 PM |只看該作者

回復 14# yelo99pig 的帖子

del..........

[ 本帖最後由 HD9113 於 10-7-1 06:41 PM 編輯 ]

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16#
發表於 10-7-1 07:46 PM |只看該作者
得左啦thx

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十週年勳章(賀詞)

17#
發表於 10-7-2 08:33 AM |只看該作者
《巴士駕駛員2010:紐約(City Bus Simulator 2010)》[EN]
http://2000fun.com/bbs/viewthrea ... p;extra=&page=1

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18#
發表於 10-7-2 12:32 PM |只看該作者

回復 17# yelo99pig 的帖子

呢隻game我都玩過,不過thanks先
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