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2000FUN論壇 綜合論壇 英雄聯盟 LOL 【情報】Release Notes v1.0.0.111
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【情報】Release Notes v1.0.0.111 [複製鏈接]

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發表於 11-2-16 02:51 PM |只看該作者 |倒序瀏覽 |打印
原文 http://www.leagueoflegends.com/board/showthread.php?t=516526
New Skins in the Store
Totemic Maokai
Charred Maokai
Longhorn Alistar

PVP.net v1.29.23
Created a new UI flow for joining games of all types
Updated the Friend List UI
Runes are now stacked in the Summoner profile
A new game mode approaches: Co-op vs. AI!
This mode pits a team of all human players against a team of all AI bots on
Summoner's Rift.
This mode is supported by matchmaking, and allows summoners to join the queue
solo or with friends.
Summoners may choose between two AI bot difficulty settings: Beginner or
Intermediate.
IP and XP rewards are earned, and adjusted based on summoner level and
difficulty setting.
The following bots are enabled for Co-op vs. AI:
Annie
Ashe
Cho'Gath
Miss Fortune
Nunu
Renekton
Ryze
Shen
Soraka
Taric
Trundle
Warwick
Coop versus AI will be available to play in the coming days after the patch
goes live, but not on release day.

XP & IP Rate Changes
We have completely overhauled the IP and XP system in order to make it more
fair. Our intention was to leave the overall XP and IP gained by players
unchanged.
Previously, IP and XP were awarded for winning or losing a game. Now, they
are granted based on how long the game was, and whether you won or lost.
In a long game, you will make significantly more XP and IP than before.
However, in a very short game, you will make less IP and XP. We found it
frustrating to be stuck in an hour long games, and then get what was
effectively 30 minutes of IP reward.
When calculating the number of minutes the game took, we only award for
actual game time. However, we give all games a small fixed bonus reward,
which is to give you credit for time in queue and champion selection.
Other details:
We have also tweaked the formulas so that new players get larger quantities
of IP in their first 10 or so levels so that they can unlock their first
Champions more quickly.
First Win of the Day remains unchanged – it is still a flat bonus you will
receive when you are eligible.
We removed the no-leave-streak bonus and increased the IP rewards in general
to compensate. The reason we did this is because we felt that with the new
LeaverBuster system, this was no longer necessary.

League of Legends v1.0.0.111
Maokai, the Twisted Treant
Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains
a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack
drains energy from his target, healing him for a percentage of his maximum HP.
Arcane Smash: Maokai slams the ground, the force of which knocks nearby
enemies back and sends an arcane shockwave forward, damaging and slowing his
enemies.
Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows
near a target enemy, dealing damage and rooting it in place.
Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling
becomes implanted in the ground, warding a nearby area. When enemies
approach, the sapling attacks, exploding in an arcane blast that damages
enemies.
Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power
from hostile spells and attacks, reducing non-tower damage done to allied
champions in the area. Maokai can prolong the effect as long as he has mana
to spend on it. When the effect ends, Maokai unleashes the absorbed energy to
deal damage to enemies within the vortex.

Akali
Fixed a bug where the sound of Mark of the Assassin could persist after her
target died

Amumu
Base damage increased to 47 from 45
Base armor increased to 18 from 15
Tantrum passive physical damage reduction increased to 2/4/6/8/10 from
1/2/3/4/5
Despair mana cost reduced to 8 from 10 at all levels
Despair now has a new particle to match the area of effect

Anivia
Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as
the tooltip stated
Fixed a bug where unlike other skillshots, Flashfrost could not be cast from
out of range
Glacial Storm
Initial mana cost increased to 100/150/200 from 25/35/45
Cost per second reduced to 40/50/60 from 50/70/90
Slow duration reduced to 1 second from 2.5
Rebirth
Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
Rebirth now always shows the passive in the passive slot, and an additional
buff in the buff bar with the current status (ready, active, or on cooldown)

Dr. Mundo
Fixed a bug where Infected Cleaver's PvP.net description was incorrect

Fiddlesticks
Base magic resistance reduced to 30 from 35

Irelia
Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect

Karma
Spirit Bond now properly assigns assist markers to allies that receive the
haste bonus
Fixed a bug where Spirit Bond would break friendly spell shields and not
apply the haste bonus
Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for
enemy players

Kog'Maw
Fixed a display bug with Bio-Arcane Barrage attacks on several skins

LeBlanc
Fixed a bug where the sound of Sigil of Silence could persist after her
target died

Nasus
Fixed a bug where attack damage granted by Fury of the Sands was not showing
in your stats/character sheet
Fury of the Sands now updates the buff tooltip to explicitly state how much
attack damage granted

Olaf
Fixed a bug where Undertow could hit the same target twice

Pantheon
Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to
deal full damage
Grand Skyfall now has a small area near the center that deals full damage
(previously it was impossible to deal full damage to any target)

Rammus
Powerball speed reduced by about 15%

Renekton
Fixed a bug where Slice and Dice would remember your order after casting,
causing him to move toward previous locations

Ryze
Overload
Cooldown reduced to 3.5 from 11/10/9/8/7
Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
Missile speed increased to 1400 from 1200
Ability power ratio decreased to .2 from .45
Range increased to 675 from 600
Rune Prison
No longer deals damage per tick and deals 60/95/130/165/200 damage up front
(down from 80/120/160/200/240 over the duration)
Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on
snare duration)
Now deals 5% of Ryze's maximum mana in bonus damage
Cast range increased to 625 from 600
Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
Spell flux
Ability power ratio per hit reduced to .35 from .38
Cooldown increased to 14 from 9
Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
Cast range increased to 675 from 625
Base damage reduced to 50/70/90/110/130
Desperate Power
No longer grants ability power but now grants 15% spell vamp
Area of effect damage percentage reduced to 50% from 65%
Cooldown changed to 70/60/50 from 50/50/50
Duration changed to 5/6/7 from 8
Now grants a passive 75/150/225 mana
General
Reduced base magic resistance to 30 from 35
Fixed a bug where Ryze's base mana regen did not get updated properly during
the previous patch's revamp

Sivir
Boomerang Blade
Damage reduction to each subsequent target increased to 20% from 10%
Now scales from bonus attack damage instead of total attack damage
Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
Attack damage ratio increased to .95 from .75

Tryndamere
Fixed a bug where Undying Rage could not be used while suppressed

Vladimir
Crimson Pact Bonus ability power gained reduced to 1 ability power per 40
bonus health from 25 health
Sanguine Pool no longer grants a speed bonus on use
Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
Fixed a bug where Sanguine Pool would occasionally not properly draw aggro
upon exiting his pool

Zilean
Base magic resistance reduced to 30 from 35

Items
Fixed a bug where Vampiric Scepter improperly showed it could build into
Malady
Sight Wards and Wriggle's Lantern wards now have a green top
Vision Wards now have a pink top
Doran's Shield
Fixed a bug where it said it provided 9 armor but actually provided 8
Armor increased to 10 from 8
Health regen per 5 seconds reduced to 8 from 10
Frozen Heart
Combine cost reduced to 650 from 800
Cooldown reduction decreased to 20% from 25%
Glacial Shroud
Combine Cost reduced to 425 from 575
Cooldown reduction decreased to 15% from 20%
Ionian Boots of Lucidity cost increased to 700 from 550
Quicksilver Sash magic resistance increased to 56 from 48
Randuin's Omen cooldown reduction decreased to 5% from 8%
Spirit Visage cooldown reduction decreased to 10% from 12%
Soul Shroud cooldown aura reduced to 10% from 15%
New Item: Morello's Evil Tome
Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
+75 ability power
+12 mana regeneration per 5
UNIQUE passive: 15% cooldown reduction

General
Added a new UI to better convey Shields on the health bar.
Surrender time on Summoner's Rift reduced to 20 minutes from 25
Surrender time on Twisted Treeline reduced to 15 minutes from 17
Smite now deals true damage instead of magic damage
Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite,
Rammus, Singed, and Zilean

Rank: 10

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十週年勳章(賀詞) 十週年勳章(截圖)

2#
發表於 11-2-16 04:09 PM |只看該作者
Doran's Shield
Fixed a bug where it said it provided 9 armor but actually provided 8
Armor increased to 10 from 8
Health regen per 5 seconds reduced to 8 from 10

廢左。。寧願要多2血。。



ryze大執。。好似改到勁左
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