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十週年勳章(賀詞)

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發表於 11-11-15 05:36 PM |只看該作者 |倒序瀏覽 |打印
本帖最後由 炎髮‧灼眼 於 11-11-29 10:14 AM 編輯

轉自 -- trainer771 [ijjiFORUM]

http://forums.ijji.com/showthread.php?t=1136271

----------------------------------------------------------
翻譯by: 灼眼

如果有人肯幫手, 100分感激,會加你入翻譯者名單

我翻譯出來的內容是直接從原文翻譯的,以盡量避免使用google translate和任何錯誤

翻譯幫忙有功

kevin1704

----------------------------------------------------------

編輯日期: 十一月二十一號
更新: Spas15, CR21, TPG EPKO, MAC10


評分系統

難度: 後坐力和準星散開難不難控制, 子彈擊中敵人的難度

1) 極容易 - 這些槍械可以直接按著左鍵到10發或以上都不會明顯地喪失控制
2) 容易 - 可能需要點發或2-3連發,但仍然容易控制
3) 中等 - 難度再上升,一定需要有點發或2-3連發的技術才能駕馭
4) 困難 - 高後坐力和準星散開令這些槍械很難駕馭,令殺敵變得困難,玩家的技術是必要的元素
5) 極困難 - 只有famas, m14 ebr和sa58 para會有這個等級,是這遊戲中最難使用的槍械,精英玩家專用

潛能: 槍械在能駕馭的情況下,發揮什麼程度的潛力
1) 毫無 - 沒有任何潛力,避免使用/嘗試熟悉,不會有什麼回報 T
2) 輕微 - 不會是好的槍械,避免使用
3) 中等 - 是不錯的投資
4) 高 - 能駕馭的情況下能表現的好
5) 無限 - 在熟悉槍械的同時,玩家的質素亦會提升,永遠不會令你停止進步


注意

1. 不是最實質的數據,只是一種參考

2. 如果你不能熟習點發或2-3連發,將被標記為點發或2-3連發槍械的難度調上一級

3. 難度取決於能把子彈擊中敵人的難度

4. 難度和潛能未必成正比

5. 被標記為"*"的槍械為重點/高級槍械


---------------------------------------

偵察兵

MP5A3
難度: 容易
低後坐力和中等準星散發令他是一把輕鬆和舒服的槍械,但是不推薦使用這槍
潛能: 輕微
不能作為自己的重點訓練槍械,攻擊力過低導致整體火力過弱。即使是高手也難以使用此武器發揮

Remington870
難度: 困難
低射速和高後坐力令新手難以駕馭,建議從掩護跳出射擊再返回掩護。需要高超的準確度。
潛能: 中等
低射速令玩家難以保持火力壓制和殺敵,有準繩度的高手瞄準胸膛或頭部可以令此槍成為殺人利器

P90
難度: 容易
低後坐力令它成為一把鐳射槍,擴散可以點發解決。走射擴散會明顯增強,實質上不是以把好的衝鋒槍
潛能: 輕微/中等
沒有什麼穿透力,射程低令它爆頭能力低。 毫無驚喜

P90 TR
難度: 中等
導軌版本有更多的擴散,點發和三連是必須的
潛能: 輕微
導軌版可以開放配件搭載,實質上沒有什麼大作用。P90比P90TR好

UMP45
難度: 容易
低射速,令後坐力和擴散更快的恢復原本狀態,準確度在衝鋒槍中出眾
潛能: 輕微
射速,射程和傷害令別人稱它為偵查兵的M16,數值太平均導致沒有什麼突出的優點。UMP無法達到衝鋒槍的主要特點,傷害和射速高。此槍主要用在較遠程的目標,準確度高,射程高和小後坐力令它打遠距有一定優勢

*Uzi
難度: 困難
高後坐力和擴散令點發和三連是必須的,準確度低令它20米後不會是其他槍的對手
潛能: 中等/高
高射速和傷害令它在10-15米內神威,在5米內根本無敵手。安裝消音器在UZI上不會有射程懲罰 (漏洞?)

Bizon PP19
難度: 極容易
在非轉蛋槍中其中一把最少後坐力的槍,但會有少許橫邊的後坐力。長期按著小心會有輕微擴散的問題
潛能: 輕微/中等
射速低。但卻有高彈夾容量,高傷害和跳射時擴散較小。瞄頭部射擊,改它到35攻擊,降低彈夾容量至53和最高的射速,PP19將會是一把PVP利器

MP5KPDW
難度: 極容易
跟Bizon PP19差不多, 小後坐力,蹲著準星會變的非常細。發射多於15槍準星會開始不規律地擴散和亂擺
潛能: 輕微
28傷害令它成為黃豆槍之帝,不要嘗試使用這把槍

PPSh41
難度: 容易
高射速,不過擴散不算太差,後坐力可以容易應付
潛能: 中等
傷害,彈夾容量和射速令它成為一把壓制性武器,如果準確度好的話可以打的別人抬不起頭。但整體傷害對比其他槍械不算突出,要善用其彈夾的大容量

KBP PP2000
難度: 中等
有後坐力,擴散不算太差,射速不錯
潛能: 輕微
如果訂造加了穿透力,用家需要瞄的準。如果瞄不準,便喪失了本身的獨特之處。準星小後坐力低,但在MP7A1和SR-2M Veresk的比較下變得微不足道 I

SPAS12
難度: 困難
很難用的一把霰彈槍,很大的後坐力但卻有極佳的射速,換來的是高擴散。變相射速被後坐力和擴散壓抑著
潛能: 輕微
一槍死亡的機率不高,擴散的幅度很瘋狂,被玩家稱為最差的霰彈槍,而且是把玩具槍

*AKS74U
難度: 困難
後坐力和擴散令連射變得不可能。必須要點發,控制它
潛能: 高
高傷害和射程,穿透力,射速和準繩度也不錯。這槍其實在準星擴散的時候點發,會準大約40%。

L2A3
難度: 極容易
高穩定,高準確度。尤其是在站立設計和蹲射
潛能: 中等
沒有突出的地方。高穩定和準繩換來的傷害也不錯,令射程能更有彈性的選擇。但在近距離容易被其他槍壓倒

SG552
難度: 中等
一把準確的卡賓槍,一點橫向的後坐力和中等程度的擴散
潛能: 輕微
很少能在戰場上出現。高手依賴高射程,傷害,準確度和射程將此槍用的出神入化。但它實在太全能,導致沒有突出的地方,和缺乏火力。

Benelli M1014
難度: 中等
中等後坐力,高射速和一槍殺敵的機率高令近戰得心應手。比Saiga-12和FN TPS較為易用
潛能: 中等
其他霰彈比這把槍的潛能較高,實質來說就是比較好用。FN TPS和Saiga-12能把它打下去。

M4Spectre
難度: 困難
莫名其妙的高後坐力和擴散令它被喻為偵查兵的FAMAS
潛能: 毫無
最麻煩的是其後坐力。韓版玩家稱此槍為“白鴿”因為白鴿象徵和平,而M4 Spectre的玩家的確是會帶來和平,根本毫無需要畏懼的地方。這槍的確有很高的傷害和射程,但後坐力和擴散令她變成毫無潛力,但又難以使用。

MP40
難度: 容易
很少擴散和後坐力,但卻有很大的準星
潛能: 中等
這槍是一把新手專用槍,沒有人不會用。但傷害和射速方面杯具,射程低令她局限於近距離作戰。

*Kriss Super V
難度: 極容易
有極少後坐力和接近沒有擴散,可以跳/蹲射,射速高可能令彈夾在很短的時間打光
潛能: 中等/高
高手能瞄準對手的要害,配合其高射速可以把敵人秒殺。傷害和射速的比例不亞於SR-2M Veresk,尤其是一打一和敵人沒有防彈衣的情況下稱霸

P90 Harimau
難度: 極容易
現今最準確的衝鋒槍,擁有很少的後坐力,和P90一半的擴散
潛能: 高
相似於Kriss Super V,用家的準確度可以用於瞄頭,大大提升作戰能力。但射速和傷害的比例較其他重點槍低

Saiga12
難度: 中等
有明顯的後坐力,可能對瞄準造成難度,但高射速彌補了這個缺點
潛能: 高
一槍殺敵機率高,高射速令這把槍可以連續殺敵。是其中一把最棒的霰彈槍。

*MP7A1
難度: 極容易
很低的後坐力,接近零的擴散。高射速和彈夾容量令它可以作為壓制用武器,向敵人派送一堆鉛。經過一點的掃射後準星會變得大。
潛能: 高
可以對穿了裝甲的敵人造成明顯的傷害。低傷害的缺點被高射速所彌補,其中一把最高射速的衝鋒槍

*SR2M Veresk
難度: 困難
被譽為偵查兵的SA58 PARA,在所有偵查兵槍械中擁有最大擴散和後坐力。需要運用到點發技術,但可能比某些突擊步槍更容易使用。
潛能: 高/無限
衝鋒槍最高的傷害和射速比例,擁有很高的穿透力,會令玩家的技術同步上升。發射壞甲彈無視所有避彈衣,但會被射程所限制。

Bizon Arachne
難度: 極容易
比Bizon PP19更少後坐力
潛能: 中等
比Bizon PP19再增加了傷害。接近零後坐力,擁有加強了的傷害和準確度,瞄準頭部射擊為策略。 但整體還是欠缺傷害。

FN TPS
潛能: 困難
大後坐力,大擴散
潛能: 中等
高傷害,用家仔細瞄準的話可以在近距離稱霸。但上膛動作令補上第二發有難度,所以將第一發作為致命的一發。

K1A1 Rail
難度: 容易
後坐力往上,較容易控制。準星小,此槍在10-25米內為最理性交戰距離。
潛能: 中等/高
不錯的傷害和射程令它成為一把萬用槍。遠程可以應付,近距離可有較強的表現,但接近10米的時候容易被其他槍壓倒

MP5SD5
難度: 容易/中等
後坐力和擴散相對較低,射速高,移動射擊極佳。連續射擊5槍後擴散開始明顯加強,需要玩家點發。如何訂造這把槍可以搖擺於容易和中等難度之間。
潛能: 中等
容易被其他槍械壓倒,低傷害要求玩家瞄準頭部。但高穩定,內建消音器和很好的移動射擊令它成為一把很好的忍者利器。

Galil MAR
難度:容易
後坐力低,移動射擊不錯。
潛能: 中等
移動射擊好,傷害低但被射速彌補,高穩定。特殊火藥所製造出的藍色火焰容易被敵人從黑暗和煙霧中看出,但擊中敵人是會把對方的準星擴大。

*Remington Blue Skull
難度: 容易
和Remington 870相似,但卻擁有更小的準星和更快的射速,容錯率增加。
潛能: 高
被評為第二把最受人喜愛的霰彈槍 (第一位為Striker 12)。高射速令他成為一把類似半自動霰彈槍,小準星令它在中距離表現不錯。擁有兩項其他霰彈槍缺乏的特點 -- 高準確度和高射程。

Calico M950
難度: 極容易
和Bizon PP19相類似,有明顯的橫向後坐力
潛能: 中等
Bizon PP19缺乏傷害和射速, Calico M950是改進版本,增加了射速和其他引致超凡的火力。但仍然不可與其他主要衝鋒槍近距離交戰,缺乏訂造配件和單發傷害。 T

*Death Modus (AKs-74u Desmodus)
難度: 中等
一把較少擴散和後坐力的 AKs-74u,仍需要點發。
潛能: 無線
高傷害,高射速,高射程,高穿透力,不錯的穩定性和準確度。一把極強的轉蛋槍x100,000,000。其中一把最好的偵查兵用槍。

*Spas 15
難度: 容易
瞄準 -> 左鍵,沒有更詳細。很小的後坐力和擴散。
潛能: 高
被評為第三把最好的霰彈槍。高傷害,高射程,緊密的子彈群,低後坐力,高射速。但要注意不要連續射擊到第三槍。
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十週年勳章(賀詞)

2#
發表於 11-11-15 05:37 PM |只看該作者
本帖最後由 炎髮‧灼眼 於 11-12-6 08:29 AM 編輯

Rifleman Guns

G3A3
難度:困難
後坐力大,可怕的移動射撃,只有25發子彈。不是一個容易使用的槍。
潛力:中等
絕對是你不能與出類拔萃的東西。還有更困難配合的支槍裝備。

Tar21
難度: 中等
低後坐力,低擴散,但對新手來講可能仍然有點困難。超過10-15米後表現差勁
潛能: 小
數值太平均了,容易被其他槍在各層次超越

G36 (rail)
難度: 中等
只可以用於點發,連發的話後坐力和擴散會變的不可駕馭,運用點發瞄準敵人的頭部
潛能: 中等
有部分玩家覺得此槍根本是一把垃圾槍,但這槍在高手下課一變成爆頭殺人利器。但不建議在認真的情況下使用,因為不爆頭的話難以擊殺敵人。

FAMAS F1/G2
難度: 極困難
高射速令他有高後坐力,令它成為其中一把最難使用的步槍
難度: 小
不錯的攻擊和射程,但糟糕的後坐力令所有優點看下去很微小。不是一把認真的槍,只可以當作一把玩具和收藏品。更類似衝鋒槍

M16A2
難度: 中等
中等的後坐力,擴散和射速。整體是一把中等的槍,但卻難以走射
潛能: 小
蹲射非常鐳射,可以運用於遠程爆頭,但整體來說太過中等,有很差的擴散和走射 I

*AK47 (MKII)
難度: 中等
類似G36的表現,需要用於點發,要不然後坐力和擴散就會變的好大
潛能: 高
43傷害很出眾,點發速度快的話射速會有所增加。走射和點發太快的時候準繩度欠佳。射速低這個缺點令它10-15米這些近距離戰鬥很吃虧。如果訂造了膛線槍管的話,AK47將會是擁有最低射速的自動槍械

*M4A1 (MKII)
難度: 容易
低後坐力,擴散。但不能用於全自動
潛能: 高
其中一把最頂尖的槍械。有高準繩度,令它成為爆頭利器。最好的用法是點發,和2-3連發。可以注意的是IeSD 2010 DefkoN VS Astrick 中的比賽很多步槍兵也使用這槍,唯一的原因是它太好用了

SG550
難度: 容易
右鍵和蹲下時候的後座和擴散等於零,但走射卻很難使用。如果你要用它衝鋒,嘗試以準確度和點發制勝
潛能: 中等
一個好的玩家可以用於爆頭或射擊身體,但整體表現欠缺突出。如果你想使用一把蹲射鐳射槍,使用SG556吧,是一把較佳的選擇

STG44
難度: 容易
低後坐力和中等擴散,容易使用
潛能: 中等
一個準確的使用家可以將它發揮的淋漓盡致。但射速太低

SAKO RK.95
難度: 困難
點發的或擴散和後坐力能控制,但最大的問題是有橫向的後座和差準繩度,但點發的話可以容易控制。如果你能使用AK47,你在能使用Sako。點發其實和3連發有一樣的準確度。這槍發射的時候看下去好像後坐力很大,但事實上比視覺上小的多
潛能: 高
高傷害和射速令它在近距離表現優越。它右鍵的時候有極小的後坐力,可以用於反狙擊手。是一樣好的投資。

L85A2
難度: 中等
中等後坐力,擴散。低射速,整體不突出,不建議使用
潛能: 小
整體不是一把好槍,太平均,高手也不會找到突出範圍可以用來發展。很多槍可以把它比下去。傷害和射速的比利值太低,機動性很糟糕

FN-FNC
難度: 容易
中等的後坐力,擴散和射速。整體是一把中等的槍
難度: 中等
蹲射非常準確。可以用於遠程爆頭。但整體沒有突出的方面,走射差勁。只是一把有更多訂造部件的M16,不建議浪費euro買下

Firefox
難度: 中等
小一點後坐力和擴散的FAMAS,較容易控制
潛能: 潛能
接近沒有用處的FAMAS的改進版,準確度和後坐力大大改進 .

M2 Carbine
難度: 中等
低擴散高準確換來的是高後坐力。高級的準繩度和點發是必須的
潛能: 小
射程高,但極差的傷害令用家容易先被擊殺

M4A1. Bumblebee
難度: 中等
M4A1的塗裝版不能預測的行為,但彈道M4 相似。它有不必要的後坐力。
潛在: 高
像原廠M4A1,其良好的準確性和穩定性好讓它優秀的頭像機。槍,所以類似于原來的 M4MKII,它真的不值得購買。它所有其他 M4 類型超越: Chrome, M4MKII, and Carpio.

HK416
難度: 容易
是擁有更多後坐力的M4A1,但準星普遍穩定,即使跳躍也不會有大影響。擴散大。
潛能: 中等
中等傷害及小準星很容易可以利用於激烈的近距離交戰,但有一點經驗豐富的玩家可能放眼於比這更具挑戰性和潛力的槍。它有很好的走射和良好的跳射,但只缺乏整體準確度。它是非常穩定。在長距離的範圍中,低準確性,射程和傷害將難以擊殺敵人。

AK74M
難度: 中等
後坐力很麻煩,只可以利用於蹲射和點發
潛在: 中等
它有太多的限制。很死板的它,可能不是玩家想要。然而,它傷害高,蹲射鐳射。如果您希望有一把蹲射鐳射槍,SG556 將是更好的選擇。

*M14EBR
困難: 極困難
它有大擴散,5槍後準繩度欠佳令殺敵困難。這是一支槍,我自己會盡量避免使用。它實際上可能比PARA更難使用。
潛力: 高或無限
它具有優良的爆頭能力,和其較高的損傷經常難在3點發後殺敵。射速是很有限和擴散很大。如果你可以瞄準並點發,這槍是你的選擇。




AUGA1/A3
Difficulty: Moderate. The recoil and bloom is moderate, but can be managed by tapping.
Potential: Little. It’s just too similar to guns like the AN94 and the AK74. They are too inflexible and will cause trouble even to experienced players when played outside of their intended uses. Just too average overall with nothing to boast about. It is best used aiming down the sights.

M4A1 Chrome
Difficulty: Moderate. It has a strange bloom/recoil combination similar to the Bumblebee. This may be the most unstable variant of the M4.
Potential: High. It has less accuracy and more recoil. However, it has a very high ROF/damage rate, making it an excellent RM gun for CQC.

*SA58 Para
Difficulty: Extreme. Literally the highest recoil of all guns known to the world of MMOFPS (except for maybe the M14!). It also has a bloom problem, depending on which barrel you use.
Potential: Infinite. For the first few months of usage, your K/D will drop and you will suffer under the frustratingly high recoil. When this gun is mastered, you can go on 3headshotsinarow streaks easily. This is the best investment for the intense AVA player. If you want an easier Para, use the Spets barrel, ergo, and RCS - it will be meh and a little weaker but easier to manage so you can learn from it faster.

*M14EBR
Difficulty: Extreme. It has massive bloom, making kills difficult after the first 5 shots. This is a gun I myself would stay very clear of. It actually may be the only gun harder than the Para.
Potential: High or Infinite. It has an excellent headshot ability, and its high damage kills in a consistent 3 hits. The ROF is very limiting and the bloom makes it difficult. There was a whole controversy on its potential rating, so I'll just leave it open ended; if you can aim and tap very well, this will serve you well.

AN94
Difficulty: Moderate. The recoil may be negated by tapping rapidly, but nothing can prevent the bloom. It is very difficult if you don't tap fast enough. An accidental 2-shot burst will cause the crosshairs to kick a lot. No bursting with this gun.
Potential: Little. An experienced user can use this gun to get headshots, but it’s just too average overall. If you’re going to get a tapping gun, just get a Para.

*AK47 Hawkeye
Difficulty: Easy. It has half the recoil of the AK47.
Potential: High. Although it has more ROF, its damage feels really lacking. But it’s not a bad gun at all. The AKMKIII is extremely similar (possibly better) in performance, so if you truly like the AK47 line of guns, the AKMKIII will be better.

RX4Storm
Difficulty: Moderate. Must be tapped to use well or the recoil will overtake you. When tapped, it is "easy."
Potential: Moderate. Good for CQC and going ninja. Since it is so weak, headshots are a must. Mostly a troll gun.

AN94 Sidewinder
Difficulty: Very Easy. As long as you tap, it has no recoil and little bloom as well as super tight crosshairs. If a kill isn't made within 10 shots, the side-to-side recoil and horrendous bloom kicks in.
Potential: High. Not a very thrilling amount of damage, and its headshot ability must be used. It's got a good range so it can be used very far. However, it is extremely accurate and laser with so little recoil that it makes it extremely good at hitting the enemy multiple times.

*FG42
Difficulty: Moderate. Its bloom behaves like an M14 EBR but it’s easier to use. Even a novice could use this gun! Its bloom will kick in under extensive moveshot usage.
Potential: Infinite. Just like an M14, it can be used to headshot enemies swiftly or make consistend 3 shot kills. It has extremely low standing or crouching recoil, so it is an excellent defensive gun.

Snow Leopard M16A2
Difficulty: Moderate. Has an uncanny amount of bloom to deal with, regardless of burst or tap. Not really much different from the original M16.
Potential: Moderate. Meh. It does have better stats overall but IMO it's not enough to put it in the "High" category. It's just too similar to the M16 itself.

*SG556
Difficulty: Easy. Its recoil and bloom is almost 0 when bursted accurately and slowly. Moveshot is terrible however.
Potential: High. Excellent damage/ROF/Range, okay moveshot. When crouched, the crosshairs go lazer tight (the 556 is probably the best crouch weapon). Not the most offence weapon, but it can manage in CQC. The best tactic is to crouch and burst every time you see an enemy further than 10 meters. Do not engage under 10 meters since most pointmen guns can easily outgun this weapon.

Robinson XCR
Difficulty: Moderate. Depending on the mods, the recoil and bloom varies a lot. However, its bloom is a greater trouble than the recoil. This should be tapped. Even when tapped it has a fair amount of recoil and bloom. Crouching won't help.
Potential: Little. It is definitely not top-tier. Nor is it worth your Euros. If you want to wallbang people and troll them, the XCR's a pretty expensive way to do just that.

*G36 Alligator
Difficulty: Easy. It behaves like a pre-nerf G36 Rail, with extremely low recoil so that it can be bursted. Even though it has fast ROF, it will still be able to spit out 3-5 shots while being manageable. Its headshot rate is phenomenal.
Potential: Infinite. Excellent damage, excellent moveshot. A pro can use this gun for headshots. Every time I see this, the guy always gets 70% headshots because the damage and accuracy is so good. This is definitely one of the best assault rifles for its easiness and deadliness.

*M4A1 Carpio
Difficulty: Very Easy. It has half the recoil and bloom of the M4, making it one of the easiest RM gun.
Potential: Infinite. Similar to the M4, the accuracy can be used to make headshots at far ranges. The increased damage and range makes it fearful in the hands of a pro. Best easiness-to-potential-ratio gun ever. No kidding. (Until the M4MKIII is released).

AK74M Seroja
Difficulty: Easy. Probably one of the best crouchshots out there, if not the best. Moveshot isn't so bad either. Because either way, it has no recoil and minimal bloom.
Potential: Moderate. It's a very easy gun to use with good ROF and little recoil. It functions extremely similarly to the SG556 in moveshot and crouchshot (so why not get a 556 if you want a crouchshot laser?)

*AK47 MK.3
Difficulty: Easy. It has half the recoil of the AK47 MK2 and almost as much ROF as a Sako or a Hawkeye.
Potential: High. The DPS is hardly wasted because of its excellent stability, making it a very easy weapon to excel with. It has great medium rage abilities because it can score multiple shots very rapidly. It is a very balanced weapon overall without being too overpowered.

*FN-F2000
Difficulty: Very Easy. It has probably the lowest recoil of any assault rifle. It is the only gun to have tighter crosshairs while moving as opposed to standing (with Sharpshooter Barrel), so if you're a RM on the run, this is for you. Be warned, the bloom will catch on if you keep the gun going for more than 10 shots!
Potential: High. The insane accuracy will allow for endless possibilities for the good aimer. The DPS is extremely lacking, so keep your distance! This weapon is best used while moving and shooting for the head.

*M4A1 MK.III
Difficulty: Very Easy. It has half the recoil and bloom of the M4, making it one of the easiest RM gun. It has recoil similar to, if not less than, the Carpio. I myself use fire this up to 7-shot bursts at medium range for maximum DPS, while a 3-shot burst will do better at longer ranges.
Potential: Infinite. For some reason, the crosshairs are slightly bigger on the MKIII than on the MKII. Nevertheless, it is still an extremely potent gun. It has extremely high stability, enabling it to fire 5-shot bursts with ease. This gun is regarded to be the second-best RM weapon (after the SA58 para). I would highly recommend this gun to anyone, since it is so easy to excel with. The only disappointing part about it is the low first-shot accuracy, but the stability prevents the crosshairs from blooming. According to tests, the gun can make a 1-shot headshot up to 7 meters and will take 2 headshots up to 40 meters, making it one of the best headshot weapons. I absolutely love this gun because it's so easy to do well with.

G3A3 Nero
Difficulty: Easy. Its 3-shot bursts are super easy and has little recoil
Potential: Moderate. IDK. People say it's the one of the worst cap guns to date. It's not even worth getting.

Diemaco C7A2
Difficulty: Moderate. It's an M16.
Potential: Moderate. This is just another M16, really. Unless you're an M16 fanboy or something, this is not worth getting. Terrible moveshot and everything.

AK-107 bis
Difficulty: Easy. No recoil when scoped in, but big crosshairs otherwise.
Potential: Moderate.When it is scoped in, it is a super stable and super no-recoil gun. Good if you like to ADS a lot. Otherwise, the bloom and accuracy is terrible.

CR21
Difficulty: Very Easy. Practically has more stability than the M4MKIII. (Is this even possible???)
Potential: Moderate. Although the stability may be comparable to the M4MKIII, the overall functionality of the gun (ROF, damage, range) is a lot worse.
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十週年勳章(賀詞)

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發表於 11-11-15 05:38 PM |只看該作者
本帖最後由 炎髮‧灼眼 於 11-11-29 10:15 AM 編輯

狙擊槍

狙擊槍,潛能不會代表真正的潛能,因為精英狙擊手隨時可以用Galil造出爆頭。潛能代表的是你如何可以適應它。難度是擊中敵人的難度

沒有狙擊槍會有困難和極困難的出現,因為狙擊實在比起那些難的槍械實在是不能比較

我實在不太喜歡使用潛能和難度去評分,因為沒有狙擊槍是難以瞄準的

M24
難度: 容易
不難使用,但經常不能一槍擊殺
潛能: 毫無
很差勁的一把狙擊步槍,經常不能一槍殺敵。訂造升級部件後有小許改善

*TPG1
難度: 中等
開鏡遲鈍,慢的裝填速度,低機動性,不能走射令它能以使用
潛能: 高
只有大約1%不能一槍擊殺,令所有慢的方面顯得微不足道,但還是需要時間適應。尤其是開鏡的速度,很可能令你先喪失優先權

MSG90A1
難度: 中等
半自動,有20發的彈夾。但有高後坐力和走射很差
潛能: 小
高手會學會向肚子射擊,但仍然不是一個好的哦投資。WA2000是一個更好的選擇

SV98
難度: 極容易
快速的開鏡,拔槍。10發容量的彈夾令它成為新手專用
潛能: 小
韓服的玩家發現SV98這個名稱其實是有原因的,就是經常會打掉敵人的98%血量。這的確是事實的全部

Galil Sniper
難度: 中等
高射速令玩家能在短時間內發射多槍。有一點後坐力,走射算是OK
潛能: 毫無
低射程,數據中的70傷害大概只有60-65。一槍在一米距離設計肚子才能一槍斃命。不要買,如果你緊張你的euro和sd

Dragunov SVD
難度: 中等
後坐力頗高,射速快和走射接近完美,可以跳射
潛能: 小
韓服玩家推薦這把槍。首先高手已經控制了後坐力,如果你能迅速把下一槍補上,低一槍殺敵的機率不以為煩惱

KAR98K
難度: 極容易
走射佳,開鏡快,拔槍快
潛能: 中等
好槍,不需要靜走就能發揮出實力。快拔槍和開鏡。上彈速度慢,每粒子彈分別裝填的確會令人氣炸。基本上是一把高級一點的SV98,經常不能一槍,所以要配備好的副武器

VSS
Difficulty: Very Easy. It has the lowest recoil of all sniper rifles as well as a high ROF and perfect moveshot.
Potential: Little. Yes, it’s silenced and you can spray with it, but not many people can topfrag with this gun. KAVA players call it a tranquilizer because it is silent and takes more than 3 hits to kill. At least tranquilizer guns put enemies down on the first hit...

AWM
Difficulty: Easy. Fast scope and fast reload. Great moveshot and great accuracy.
Potential: Moderate. The tag rate is very limiting, but experienced players who know how to use pistols might be able to do better with this than a TPG. It’s all based on user preference. Some people like how the AWM has great scope speed and the ability to quick scope.

*Mad Galil
Difficulty: Very Easy. Semi auto, low recoil, what’s so hard about this? It has probably the lowest recoil of all snipers, fast ROF, and a 20 round magazine.
Potential: High. A skilled user can pull off multiple shots in a row. However, it is still very weak and has low penetration, making it have a 5%ish OHK rate.

*FRF2
Difficulty: Easy. It’s a quick scope and fast quick switch
Potential: Infinite. I will say it without shame. This gun is the best sniper rifle in all of AVA. If you want a sniper rifle, this is your best bet. It has super high damage, super fast scope, and overall excellent flexibility.

Knights SR25
Difficulty: Easy. It has half the recoil of the MSG90 and more ROF along with good accuracy.
Potential: High. Just a "fun" gun, really, but it does suprisingly well in escort or annihilation in the hands of a pro who knows how to aim for the stomach. If you hit the chest, its good penetration kicks in and it will ignore most armor. The OHK rate is close to 60% or 70% with reinforced barrel at close range and suffers a drastic drop-off at longer ranges. This gun is probably the best non-capsule semi-auto sniper. Do NOT get the stability&accuracy stock for it, because it will lower the OHK to 20%.

Walther Wa2000
Difficulty: Moderate. The semiauto function is a little hard to handle, but its ROF and recoil is quite manageable.
Potential: Moderate. It has a higher OHK rate than the Knights, but tags really randomly, regardless of the range. If you plan to go CQC with this, you might want to bring a good pistol along to finish tags. The ammo is also very limiting.

Mosin Nagant
Difficulty: Easy. It has a fast scope and fast bolt action, as well as a somewhat fast quickswitch and good moveshot.
Potential: High. Its speed can be utilized by a pro to pull off many quick kills in succession.

DSR-1
Difficulty: Moderate. The gun tends to have several bars of instability even when standing (if you have the range mod). If you don't, it will tag a lot but have good accuracy.
Potential: Moderate. Even pros will find themselves missing at far ranges due to its inaccuracy/tag. It's a "fun" gun, really. However, the unnecessary bars of instability do not really matter at CQC sniping, where this gun often excels.

*SVD Zebra
Difficulty: Very Easy. It's semi auto and has extremely low recoil (probably second to the mad galil).
Potential: High. It has about a 50% OHK rate, making it essential for users to be able to pull off another shot. Nevertheless, it has very low recoil and a versatile and fast scope, making it possible to pull off consecutive shots rapidly. One could say that it is a mad galil with more damage and more recoil.

*SV98 Silver Arrow
Difficulty: Very Easy. If you know how to use the SV98, you know how to use the SV98 Silver Arrow. Hint: It comes with + style crosshairs like the TPG-1's high powered scope, not the ^ shaped chevronsor the dot style scope that the normal SV98 has.
Potential: High. Its tag rate is around the same as the DSR-1 with reinforced barrel (maybe even a bit better). It may have a hidden penetration stat that makes up for its low damage. It has a lightning fast quickswitch, fast reload, 10 round magazine, and good moveshot. It's basically a buffed DSR-1 or buffed AWM with a more reliable OHK rate.

PGM
Difficulty: Moderate. The gun has a fast scope and fast ROF, enabling users to quickscope more easily than the TPG-1. It still shares many restrictions that the TPG has.
Potential: High. Before the PGM was released, the TPG and FRF2 got damage nerfs. This was ijji's way of saying, "stop using outdated guns and buy the PGM!" But that's besides the point. The PGM is similar to the TPG; it has terrible moveshot and high damage. The PGM can be modded to 114 damage, while the TPG's damage floats somewhere around 105 with the 338 barrel. The PGM has a fast scope, making CQC fighting more manageable. The problem with the gun is that it has low penetration, making wallbangs and chestshots tag.

IMI99SR
Difficulty: Moderate. It works like a galil with unpredictable recoil and high ROF, making it slightly difficult to tame.
Potential: Little. The gun works like a buffed galil and still fails to operate on a practical scale. The most fun part about it is the annoyingly loud gunshots.

TPG1 EPKO
Difficulty: Easy. The slow mobility and bad moveshot makes it a limited gun.
Potential: High. This gun is simply a TPG1 with a slightly faster scope. Nothing more to say about it.
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十週年勳章(賀詞)

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發表於 11-11-15 05:38 PM |只看該作者
本帖最後由 炎髮‧灼眼 於 11-11-16 02:58 PM 編輯

Pistols

For this section, potential isn't the right word to describe pistols. Rather, I used the term "pistolness" to describe how well the sidearm acts like what it is - a sidearm!

Grading system

Difficulty: A rating of how difficult the bloom and recoil is to control and how hard it is to land bullets on the enemy.
1) Very Easy. These pistols have almost no recoil and no bloom.
2) Easy. These pistols have a little recoil/bloom, but it isn't troublesome at close range.
3) Moderate. These pistols need to be tapped quickly or bursted in a certain way or the crosshairs may become unmanageable.
4) Difficult. These pistols start to have a lot of recoil and bloom, making skill a must.
5) Extreme. Wait, pistols can be extreme? hahaha

Pistolness: A rating of how well it functions as a pistol. Several factors may be range, damage, draw speed, ROF, accuracy, and simple all-around viability.
1) Terrible. These pistols lack the essential functions of a pistol.
2) Bad. These pistols are not the best pistols.
3) Decent. They may be decent pistols, but some aspect of it will limits its ability.
4) Great. These types are among the most useful pistols because they are well rounded and have few weaknesses.
5) Beretta. Enough said.


Skorpion vz 61
Difficulty: Easy. You just spray, there's no tactics to it.
Pistolness: Terrible. Everything about it is wrong. It has very low damage and range. It takes some time to draw out. It has the worst 1st-shot accuracy of every gun in all of AVA. Although it is automatic, it has a meager 10 bullets per magazine, which can be expended all too quickly. Avoid getting this gun at all costs!!!

P226
Difficulty: Easy. The ROF may be mediocre, but there is almost no bloom and recoil. It's not hard to land shots with this gun.
Pistolness: Bad. It is the cheapest pistol for a reason. Although it has good draw speed, the overall firepower is extremely lacking. The gun has a relatively slow ROF and very little damage/range, making it a peashooter. In addition, users who tap fast may experience a "jamming" feeling where the gun sometimes does not fire. Nevertheless, it is a good budget pistol and better than no pistol at all.

Glock21C
Difficulty: Easy or Moderate. This gun has almost no recoil and excellent move/jumpshot, allowing the user to move rapidly while shooting this gun. The only problem is the gradual bloom, making it essential to kill quickly. If you cannot tap fast and you prefer accuracy over ROF but wish to save euros, the P226 is good.
Pistolness: Great. The damage is relatively moderate for a pistol, and the range is low. However, it makes up for it with a startlingly fast ROF and a little more damage than the P226.

Walther P38
Difficulty: Easy. Just tap however fast you want. It is relatively accurate and has little bloom.
Pistolness: Great. It has very high damage and an excellent headshot ability. It can fire many consecutive shots, making it one of the most powerful pistols. The 7-shot clip does strain its ability and makes it necessary to aim well. The range makes it obsolete at distances further than 10 meters.

Stechkin APS
Difficulty: Easy. Because it is the only automatic pistol with a stock, it has one of the highest stability. It suffers little bloom and recoil even when moving, although the crosshairs may become problematic if sprayed for more than 7 or so shots.
Pistolness: Decent. The APS has great firepower because of its automatic capability, although each bullet feels very weak. It is easily capable of making many consecutive hits. The worst part about this pistol is the slow draw speed (due to the time required to fit the stock on). The slow draw speed will make the user extremely vulnerable for 3 valuable seconds, which often leaves the user dead.

Beretta92FS
Difficulty: Very Easy. This gun is extremely accurate and suffers little bloom/recoil. The moveshot is excellent, allowing users to dodge while firing this gun.
Pistolness: Beretta. This pistol is regarded as the best pistol in the game. It has everything a good pistol must have. The draw speed is almost instant. The damage feels very high, and the ROF is the fastest of semi-auto pistols. The gun can also have a silencer and can zoom-in when right-clicked, making it extremely versatile for all situations. This pistol is simply the best (but has a very high pricetag on it T_T).

CZ75
Difficulty: Easy. Built as a spam-pistol, it has low recoil and bloom per shot.
Pistolness: Moderate. It has excellent ROF and excellent stability, allowing for a good all-around pistol. The only problem is its very low damage (roughly 23-25, contrary to the stats). This makes it useful only to those who can tap very rapidly.

MK23 Socom
Difficulty: Easy. Although it has a little more recoil, it is very accurate. Attaching a silencer to this gun will NOT give the usual range penalty but will add an unusual stability bonus and remove hitmarkers.
Pistolness: Great. It has moderate draw speed attributed to the unnecessary cocking of the slide. However, it has moderately fast ROF (with a high clip size to waste!) and deadly-high damage, giving it one of the highest firepower of semi-auto pistols. One of the worst parts about it is its unnecessarily high price, which makes it more expensive than the stronger Beretta. IMO if it was 17K I would buy it.

TMP
Difficulty: Easy. Almost no recoil and moderate bloom makes this an easy sidearm to use.
Pistolness: Decent. Although it has great firepower, it has a small clip that goes fast and a slow draw speed, making it not as useful as it could be.

SW1911
Difficulty: Easy. Little recoil, little bloom, and little stability penalty while moving.
Pistolness: Decent. Meh, just don't get it. Stick with the Glock, Beretta, or Socom. The overall firepower is outgunned by all other pistols.

Desert Eagle
Difficulty: Easy. It has flexible moveshot accuracy and little recoil or bloom.
Pistolness: Decent. It has a super-high damage per shot. However, its ROF is excruciatingly slow and it suffers an immense amount of damage lost over a distance, making practical only to experienced aimers. It is not a good pistol for those who like to spam.

Ingram MAC10
Difficulty: Difficult. I only gave this rating to the Ingram because I know there will be those who think it can go on fully auto. It is a burst-only gun with recoil and bloom similar to the Uzi. Easy-pz if you can burst and aim.
Pistolness: Great. Only problem that it has is the slow draw speed like all other automatic sidearms. A potential problem is the fact that it comes with 32/0 bullets. Its damage and range is very lacking like any other gun. However, its blistering high ROF makes up for everything. The firepower is so immense that people think of it as an Uzi sidearm. The ROF makes easy kills in CQC and allows snipers to fight on an equal level with pointmen.

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5#
發表於 11-11-15 06:40 PM |只看該作者
可唔可以轉番中文,
唔識睇-.-
用google又9成睇錯野

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十週年勳章(賀詞)

6#
發表於 11-11-15 07:20 PM |只看該作者
iamzore 發表於 11-11-15 06:40 PM
可唔可以轉番中文,
唔識睇-.-
用google又9成睇錯野

得:smilie_:):

不過所需時間會恐怖少少,耐心等候謝謝

點評

iamzore  譯左比3個good你  發表於 11-11-15 07:23 PM

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7#
發表於 11-11-15 09:31 PM |只看該作者
某d英文睇得明,有d睇唔明,但係都大概估到想講咩
支持下先

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8#
發表於 11-11-15 09:36 PM |只看該作者
灼眼勁吖!!!!!!  撐你十卜十卜~~~~~+油吖~

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9#
發表於 11-11-15 09:48 PM |只看該作者
你加油啦!!!

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笑傲無雙

10#
發表於 11-11-15 10:09 PM |只看該作者
幫你翻譯L2A3
難度:極容易
這槍擁有極高穩定性,尤其係蹲下或者係企係到
潛能:中等 這枝槍不是很優秀.它之所以有用全因為佢有高穩定同準繩,在各系列遊戲負擔靈活既角色.不過佢會射飛在面對高級武器裝備既情況下. 唔知幫唔幫到你~

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11#
發表於 11-11-15 11:24 PM |只看該作者
點解會冇左可愛ge K2 Rail

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12#
發表於 11-11-16 07:21 AM |只看該作者
M1A1 Thompson
Difficulty:
Potential:

乜都冇嘅@@?
打流左定咩?_?

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十週年勳章(賀詞)

13#
發表於 11-11-16 11:59 AM |只看該作者
努力中,大家唔好催...

偵查兵做左一半鳥
已有 1 人評分Good 收起 理由
阿楓. + 1 +1

總評分:  Good + 1   查看全部評分

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十週年勳章(賀詞)

14#
發表於 11-11-16 04:17 PM |只看該作者
炎髮‧灼眼 發表於 11-11-16 11:59 AM
努力中,大家唔好催...

偵查兵做左一半鳥

大老爺
不過篇野真係只可以參考
難易度還可以
但係"潛力"有D真係唔多同意

點評

samclh999  "潛力"有D真係唔多同意,MT  發表於 11-11-16 07:29 PM

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笑傲無雙

15#
發表於 11-11-18 09:26 PM |只看該作者
譯得好慢

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十週年勳章(賀詞)

16#
發表於 11-11-18 10:49 PM |只看該作者
Oneduck野獸 發表於 11-11-18 09:26 PM
譯得好慢

吹咩

我好忙架大佬

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17#
發表於 11-11-25 10:14 PM |只看該作者
幫推推推推推, 努力translate呀xdd

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十週年勳章(賀詞)

18#
發表於 11-11-29 09:53 AM |只看該作者
步槍1/4,狙擊1/4完成

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19#
發表於 11-12-1 10:33 PM |只看該作者
Firefox
難度: 中等
小一點後坐力和擴散的FAMAS,較容易控制
潛能: 潛能
接近沒有用處的FAMAS的改進版,準確度和後坐力大大改進 .

譯錯

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十週年勳章(賀詞) 十週年勳章(截圖) 笑傲無雙 忍影世界 玩過星曲WEB

20#
發表於 11-12-2 01:58 PM |只看該作者
本帖最後由 雪子秀 於 11-12-2 02:17 PM 編輯

我現在才知道。慢慢看...
--------------------------------------------
Rifleman = 步槍手
Pistol = 手槍
--------------------------------------------
testing
M4A1 大黃蜂

難度: 中等。少可預測的行為,但十字線 M4 相似。它有不必要的蹬腿。
潛在: 高。像所有其他 M4s,其良好的準確性和穩定性好讓它優秀的頭像機槍,所以類似于原來的 M4MKII,它真的不值得購買。它容易大大超過了所有其他 M4 類型: 鉻、 M4MKII 和鯉魚。HK416 難度: 容易。它擁有更多的反沖 M4,但十字線很少得到大跳,即使。它已有問題的綻放。潛在: 溫和。危害及十字線很容易可以利用的激烈 CQC,但有一點經驗豐富的玩家可能在覬覦比這更具挑戰性和潛在的槍。槍是更多地面向 CQC。它有很大的 移射 和良好的 跳射,但只缺乏整體準確度。它是非常穩定,允許在 CQC 擴展噴霧。在大中型長範圍、 精度和低傷害...

HK416
難度: 容易。它擁有更多的反沖 M4,但十字線很少得到大跳,即使。它已有問題的綻放。
潛在: 溫和。危害及十字線很容易可以利用的激烈 CQC,但有一點經驗豐富的玩家可能在覬覦比這更具挑戰性和潛在的槍。槍是更多地面向 CQC。它有很大的 moveshot 和良好的 jumpshot,但只缺乏整體準確度。它是非常穩定,允許在 CQC 擴展噴霧。在長時間的範圍中,準確性和低傷害將難以殺死。
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