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本帖最後由 炎髮‧灼眼 於 11-12-6 08:29 AM 編輯
Rifleman Guns
G3A3
難度:困難
後坐力大,可怕的移動射撃,只有25發子彈。不是一個容易使用的槍。
潛力:中等
絕對是你不能與出類拔萃的東西。還有更困難配合的支槍裝備。
Tar21
難度: 中等
低後坐力,低擴散,但對新手來講可能仍然有點困難。超過10-15米後表現差勁
潛能: 小
數值太平均了,容易被其他槍在各層次超越
G36 (rail)
難度: 中等
只可以用於點發,連發的話後坐力和擴散會變的不可駕馭,運用點發瞄準敵人的頭部
潛能: 中等
有部分玩家覺得此槍根本是一把垃圾槍,但這槍在高手下課一變成爆頭殺人利器。但不建議在認真的情況下使用,因為不爆頭的話難以擊殺敵人。
FAMAS F1/G2
難度: 極困難
高射速令他有高後坐力,令它成為其中一把最難使用的步槍
難度: 小
不錯的攻擊和射程,但糟糕的後坐力令所有優點看下去很微小。不是一把認真的槍,只可以當作一把玩具和收藏品。更類似衝鋒槍
M16A2
難度: 中等
中等的後坐力,擴散和射速。整體是一把中等的槍,但卻難以走射
潛能: 小
蹲射非常鐳射,可以運用於遠程爆頭,但整體來說太過中等,有很差的擴散和走射 I
*AK47 (MKII)
難度: 中等
類似G36的表現,需要用於點發,要不然後坐力和擴散就會變的好大
潛能: 高
43傷害很出眾,點發速度快的話射速會有所增加。走射和點發太快的時候準繩度欠佳。射速低這個缺點令它10-15米這些近距離戰鬥很吃虧。如果訂造了膛線槍管的話,AK47將會是擁有最低射速的自動槍械
*M4A1 (MKII)
難度: 容易
低後坐力,擴散。但不能用於全自動
潛能: 高
其中一把最頂尖的槍械。有高準繩度,令它成為爆頭利器。最好的用法是點發,和2-3連發。可以注意的是IeSD 2010 DefkoN VS Astrick 中的比賽很多步槍兵也使用這槍,唯一的原因是它太好用了
SG550
難度: 容易
右鍵和蹲下時候的後座和擴散等於零,但走射卻很難使用。如果你要用它衝鋒,嘗試以準確度和點發制勝
潛能: 中等
一個好的玩家可以用於爆頭或射擊身體,但整體表現欠缺突出。如果你想使用一把蹲射鐳射槍,使用SG556吧,是一把較佳的選擇
STG44
難度: 容易
低後坐力和中等擴散,容易使用
潛能: 中等
一個準確的使用家可以將它發揮的淋漓盡致。但射速太低
SAKO RK.95
難度: 困難
點發的或擴散和後坐力能控制,但最大的問題是有橫向的後座和差準繩度,但點發的話可以容易控制。如果你能使用AK47,你在能使用Sako。點發其實和3連發有一樣的準確度。這槍發射的時候看下去好像後坐力很大,但事實上比視覺上小的多
潛能: 高
高傷害和射速令它在近距離表現優越。它右鍵的時候有極小的後坐力,可以用於反狙擊手。是一樣好的投資。
L85A2
難度: 中等
中等後坐力,擴散。低射速,整體不突出,不建議使用
潛能: 小
整體不是一把好槍,太平均,高手也不會找到突出範圍可以用來發展。很多槍可以把它比下去。傷害和射速的比利值太低,機動性很糟糕
FN-FNC
難度: 容易
中等的後坐力,擴散和射速。整體是一把中等的槍
難度: 中等
蹲射非常準確。可以用於遠程爆頭。但整體沒有突出的方面,走射差勁。只是一把有更多訂造部件的M16,不建議浪費euro買下
Firefox
難度: 中等
小一點後坐力和擴散的FAMAS,較容易控制
潛能: 潛能
接近沒有用處的FAMAS的改進版,準確度和後坐力大大改進 .
M2 Carbine
難度: 中等
低擴散高準確換來的是高後坐力。高級的準繩度和點發是必須的
潛能: 小
射程高,但極差的傷害令用家容易先被擊殺
M4A1. Bumblebee
難度: 中等
M4A1的塗裝版不能預測的行為,但彈道M4 相似。它有不必要的後坐力。
潛在: 高
像原廠M4A1,其良好的準確性和穩定性好讓它優秀的頭像機。槍,所以類似于原來的 M4MKII,它真的不值得購買。它所有其他 M4 類型超越: Chrome, M4MKII, and Carpio.
HK416
難度: 容易
是擁有更多後坐力的M4A1,但準星普遍穩定,即使跳躍也不會有大影響。擴散大。
潛能: 中等
中等傷害及小準星很容易可以利用於激烈的近距離交戰,但有一點經驗豐富的玩家可能放眼於比這更具挑戰性和潛力的槍。它有很好的走射和良好的跳射,但只缺乏整體準確度。它是非常穩定。在長距離的範圍中,低準確性,射程和傷害將難以擊殺敵人。
AK74M
難度: 中等
後坐力很麻煩,只可以利用於蹲射和點發
潛在: 中等
它有太多的限制。很死板的它,可能不是玩家想要。然而,它傷害高,蹲射鐳射。如果您希望有一把蹲射鐳射槍,SG556 將是更好的選擇。
*M14EBR
困難: 極困難
它有大擴散,5槍後準繩度欠佳令殺敵困難。這是一支槍,我自己會盡量避免使用。它實際上可能比PARA更難使用。
潛力: 高或無限
它具有優良的爆頭能力,和其較高的損傷經常難在3點發後殺敵。射速是很有限和擴散很大。如果你可以瞄準並點發,這槍是你的選擇。
AUGA1/A3
Difficulty: Moderate. The recoil and bloom is moderate, but can be managed by tapping.
Potential: Little. It’s just too similar to guns like the AN94 and the AK74. They are too inflexible and will cause trouble even to experienced players when played outside of their intended uses. Just too average overall with nothing to boast about. It is best used aiming down the sights.
M4A1 Chrome
Difficulty: Moderate. It has a strange bloom/recoil combination similar to the Bumblebee. This may be the most unstable variant of the M4.
Potential: High. It has less accuracy and more recoil. However, it has a very high ROF/damage rate, making it an excellent RM gun for CQC.
*SA58 Para
Difficulty: Extreme. Literally the highest recoil of all guns known to the world of MMOFPS (except for maybe the M14!). It also has a bloom problem, depending on which barrel you use.
Potential: Infinite. For the first few months of usage, your K/D will drop and you will suffer under the frustratingly high recoil. When this gun is mastered, you can go on 3headshotsinarow streaks easily. This is the best investment for the intense AVA player. If you want an easier Para, use the Spets barrel, ergo, and RCS - it will be meh and a little weaker but easier to manage so you can learn from it faster.
*M14EBR
Difficulty: Extreme. It has massive bloom, making kills difficult after the first 5 shots. This is a gun I myself would stay very clear of. It actually may be the only gun harder than the Para.
Potential: High or Infinite. It has an excellent headshot ability, and its high damage kills in a consistent 3 hits. The ROF is very limiting and the bloom makes it difficult. There was a whole controversy on its potential rating, so I'll just leave it open ended; if you can aim and tap very well, this will serve you well.
AN94
Difficulty: Moderate. The recoil may be negated by tapping rapidly, but nothing can prevent the bloom. It is very difficult if you don't tap fast enough. An accidental 2-shot burst will cause the crosshairs to kick a lot. No bursting with this gun.
Potential: Little. An experienced user can use this gun to get headshots, but it’s just too average overall. If you’re going to get a tapping gun, just get a Para.
*AK47 Hawkeye
Difficulty: Easy. It has half the recoil of the AK47.
Potential: High. Although it has more ROF, its damage feels really lacking. But it’s not a bad gun at all. The AKMKIII is extremely similar (possibly better) in performance, so if you truly like the AK47 line of guns, the AKMKIII will be better.
RX4Storm
Difficulty: Moderate. Must be tapped to use well or the recoil will overtake you. When tapped, it is "easy."
Potential: Moderate. Good for CQC and going ninja. Since it is so weak, headshots are a must. Mostly a troll gun.
AN94 Sidewinder
Difficulty: Very Easy. As long as you tap, it has no recoil and little bloom as well as super tight crosshairs. If a kill isn't made within 10 shots, the side-to-side recoil and horrendous bloom kicks in.
Potential: High. Not a very thrilling amount of damage, and its headshot ability must be used. It's got a good range so it can be used very far. However, it is extremely accurate and laser with so little recoil that it makes it extremely good at hitting the enemy multiple times.
*FG42
Difficulty: Moderate. Its bloom behaves like an M14 EBR but it’s easier to use. Even a novice could use this gun! Its bloom will kick in under extensive moveshot usage.
Potential: Infinite. Just like an M14, it can be used to headshot enemies swiftly or make consistend 3 shot kills. It has extremely low standing or crouching recoil, so it is an excellent defensive gun.
Snow Leopard M16A2
Difficulty: Moderate. Has an uncanny amount of bloom to deal with, regardless of burst or tap. Not really much different from the original M16.
Potential: Moderate. Meh. It does have better stats overall but IMO it's not enough to put it in the "High" category. It's just too similar to the M16 itself.
*SG556
Difficulty: Easy. Its recoil and bloom is almost 0 when bursted accurately and slowly. Moveshot is terrible however.
Potential: High. Excellent damage/ROF/Range, okay moveshot. When crouched, the crosshairs go lazer tight (the 556 is probably the best crouch weapon). Not the most offence weapon, but it can manage in CQC. The best tactic is to crouch and burst every time you see an enemy further than 10 meters. Do not engage under 10 meters since most pointmen guns can easily outgun this weapon.
Robinson XCR
Difficulty: Moderate. Depending on the mods, the recoil and bloom varies a lot. However, its bloom is a greater trouble than the recoil. This should be tapped. Even when tapped it has a fair amount of recoil and bloom. Crouching won't help.
Potential: Little. It is definitely not top-tier. Nor is it worth your Euros. If you want to wallbang people and troll them, the XCR's a pretty expensive way to do just that.
*G36 Alligator
Difficulty: Easy. It behaves like a pre-nerf G36 Rail, with extremely low recoil so that it can be bursted. Even though it has fast ROF, it will still be able to spit out 3-5 shots while being manageable. Its headshot rate is phenomenal.
Potential: Infinite. Excellent damage, excellent moveshot. A pro can use this gun for headshots. Every time I see this, the guy always gets 70% headshots because the damage and accuracy is so good. This is definitely one of the best assault rifles for its easiness and deadliness.
*M4A1 Carpio
Difficulty: Very Easy. It has half the recoil and bloom of the M4, making it one of the easiest RM gun.
Potential: Infinite. Similar to the M4, the accuracy can be used to make headshots at far ranges. The increased damage and range makes it fearful in the hands of a pro. Best easiness-to-potential-ratio gun ever. No kidding. (Until the M4MKIII is released).
AK74M Seroja
Difficulty: Easy. Probably one of the best crouchshots out there, if not the best. Moveshot isn't so bad either. Because either way, it has no recoil and minimal bloom.
Potential: Moderate. It's a very easy gun to use with good ROF and little recoil. It functions extremely similarly to the SG556 in moveshot and crouchshot (so why not get a 556 if you want a crouchshot laser?)
*AK47 MK.3
Difficulty: Easy. It has half the recoil of the AK47 MK2 and almost as much ROF as a Sako or a Hawkeye.
Potential: High. The DPS is hardly wasted because of its excellent stability, making it a very easy weapon to excel with. It has great medium rage abilities because it can score multiple shots very rapidly. It is a very balanced weapon overall without being too overpowered.
*FN-F2000
Difficulty: Very Easy. It has probably the lowest recoil of any assault rifle. It is the only gun to have tighter crosshairs while moving as opposed to standing (with Sharpshooter Barrel), so if you're a RM on the run, this is for you. Be warned, the bloom will catch on if you keep the gun going for more than 10 shots!
Potential: High. The insane accuracy will allow for endless possibilities for the good aimer. The DPS is extremely lacking, so keep your distance! This weapon is best used while moving and shooting for the head.
*M4A1 MK.III
Difficulty: Very Easy. It has half the recoil and bloom of the M4, making it one of the easiest RM gun. It has recoil similar to, if not less than, the Carpio. I myself use fire this up to 7-shot bursts at medium range for maximum DPS, while a 3-shot burst will do better at longer ranges.
Potential: Infinite. For some reason, the crosshairs are slightly bigger on the MKIII than on the MKII. Nevertheless, it is still an extremely potent gun. It has extremely high stability, enabling it to fire 5-shot bursts with ease. This gun is regarded to be the second-best RM weapon (after the SA58 para). I would highly recommend this gun to anyone, since it is so easy to excel with. The only disappointing part about it is the low first-shot accuracy, but the stability prevents the crosshairs from blooming. According to tests, the gun can make a 1-shot headshot up to 7 meters and will take 2 headshots up to 40 meters, making it one of the best headshot weapons. I absolutely love this gun because it's so easy to do well with.
G3A3 Nero
Difficulty: Easy. Its 3-shot bursts are super easy and has little recoil
Potential: Moderate. IDK. People say it's the one of the worst cap guns to date. It's not even worth getting.
Diemaco C7A2
Difficulty: Moderate. It's an M16.
Potential: Moderate. This is just another M16, really. Unless you're an M16 fanboy or something, this is not worth getting. Terrible moveshot and everything.
AK-107 bis
Difficulty: Easy. No recoil when scoped in, but big crosshairs otherwise.
Potential: Moderate.When it is scoped in, it is a super stable and super no-recoil gun. Good if you like to ADS a lot. Otherwise, the bloom and accuracy is terrible.
CR21
Difficulty: Very Easy. Practically has more stability than the M4MKIII. (Is this even possible???)
Potential: Moderate. Although the stability may be comparable to the M4MKIII, the overall functionality of the gun (ROF, damage, range) is a lot worse. |
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