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[消息分享] Hecarim Patch Notes 18/4更新內容 [複製鏈接]

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發表於 12-4-18 05:56 PM |只看該作者 |倒序瀏覽 |打印
Annie

    Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)

嗜火現在在施放出帶有被動暈眩效果的技能之時不會自動加一個被動堆疊.原本需要五個堆疊才有暈眩效果現在改成四個.




Akali

    Base armor increased to 20 from 17
    Base health increased to 530 from 510
    Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
    Fixed a bug where Twilight Shroud was not applying assists properly

基本裝甲增加(17->20)
基本血量增加(510->530)
暗影之舞修正大絕的補充時間在升級大絕或是取得CDR效果時,在回滿三個前不會減低的bug.
暮光防護修正煙霧彈不會增加助攻的bug




Gragas

    Updated recommended items

更新建議物品




Graves

    Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing

龍爭虎鬥修正有時候大絕沒打出去但還是會耗魔跟進入CD的bug




Irelia

    Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
    Fixed a bug around failing to fire any extra Transcendent Blades

修正對沉默和目盲有太多抗場控效果的bug
卓越巨劍修正大絕偶爾會射太多發的bug




Jax

    Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged

無情突擊只要有攻擊,就算Jax沒打到人被動也會堆疊.




Karma

    Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)

真言修正卡瑪大絕在升級或是取得CDR效果時不會加快補充時間,要等到回滿兩個堆疊之後才開始有CDR效果的bug.




Kayle

    Divine Blessing
        Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
        Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
        Movement Speed duration increased to 3 seconds from 2.5
        Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80

神聖祝福補血的回復量增加(45/85/125/165/205->60/105/150/195/240)
神聖祝福加跑速的比例增加(15/17/19/21/23%->18/21/24/27/30%)
神聖祝福加跑速的時效增加(2.5->3秒)
神聖祝福法耗增加(60/65/70/75/80->60/70/80/90/100)




Kog'maw

    No longer regenerates health in Icathian Surprise

來自伊卡西亞的驚喜被動發動期間不會回血.




Janna

    Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
    Monsoon
        Mana cost reduced to 150/225/300 from 200/275/350
        Knock back distance reduced to 875 from 1000

颶風呼嘯龍卷風擊飛的高度現在會隨集氣時間增加(以前是固定100,現在改成80+10/每秒)
復甦季風大絕的法耗下降(200/275/350->150/225/300)
復甦季風擊退距離下修(1000->875)




Leona

    Sunlight now has a new particle
    Zenith Blade hit box increased slightly to match the animation
    Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)

烈陽之力被動現在有新的視覺效果
太陽聖劍射劍的命中範圍稍微增加來更加苻合動畫效果.
烈陽之力修正有時候被動會造成連殺兩次特定目標(像卡個毛)的bug




Lulu

    Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
    Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
    Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.

魔導精靈彈修正被動文字說明,現在會正確說明現在會打多少傷害
帥啊小皮!修正小皮有時候會在回到LuLu身邊時還會持續幫助隊友的bug
帥啊小皮!修正計算傷害統計時,當小皮貼在隊友身上的傷害算在LuLu身上的bug.




Lux

    Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10

光明異點修正光圈的CDR是11秒的bug.(應該是10秒)




Malphite

    Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

地震碎片修正緩到的目標死掉後石頭人額外跑速消失的bug




Miss Fortune

    Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned

趾高氣揚修正像天使甲那類的裝備會讓被動失效,直到死後重生才生效的bug.




Mordekaiser

    Fixed a bug where Mordekaiser could cause minions to attack themselves.

修正Mord會讓小兵自相殘殺的bug.




Orianna

    Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70

指令:貫穿丟球耗魔固定(50/55/60/65/70->50)




Sejuani

    Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
    Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110

極地衝刺騎豬撞人的法耗下降(70/80/90/100/110-> 70/75/80/85/90 )
冰河籠牢大絕冰人CD下降(150/130/110->130/115/100)




Swain

    Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
    Basic attack frame speed increased

群鴉盛宴大絕持續耗魔下降(5/7/9->5/6/7)
攻擊動畫速動加快




Teemo

    Move Quick cooldown reduced to 17 seconds from 22
    Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
    Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.

衝刺快跑的CD下降(22->17)
毒性陷阱修正大絕沒集滿(3顆)前集氣時間不被CDR影響的bug
劇毒射擊修正被動毒標在有高攻速時傷害會下降的bug




Tristana

    Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.

現在炮娘會主動攻擊被爆炸射擊或毀滅射擊打到的目標英雄




Vladimir

    Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool

血紅之池修正偶爾發動血池還會被遠程攻擊打到的bug




Yorick

    Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul

飢荒之兆修正在升級瘟疫之兆之前叫出來的食屍鬼沒有吸血效果的bug




Ziggs

    Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.

技術性引爆修正地雷原的緩速效果顯示的比預期的高的bug.




Zilean

    * Time Warp mana cost reduced to 80 from 100
    * Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks

時間扭曲加減速法耗下降(100->80)
時光倒流大絕法耗下修(200->125/150/175)




Items

    Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
    Doran's Blade Health reduced to 80 from 100
    Doran's Ring Health reduced to 80 from 100
    Hexdrinker passive shield duration increased to 5 from 3.
    Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
    Last Whisper will now show up as a Pickaxe upgrade in the item shop

終末戰戟的血/傷轉換率下降(2%->1.5%)
多蘭之劍的血量下降(100->80)
多蘭之戒的血量下降(100->80)
吸魔劍護盾持續時間增加(3->5秒)
智慧末刃合成價格調升(550->700),所以總價也調升(2000->2150)
十字鎬的升級選項裡會多加一個最後耳語




General

    Champion XP/Gold Rewards
        Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
        Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
        Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
    HP and MANA regen rates are now displayed on your HP and Mana bars
    Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
    Monster regeneration sigils now restore up to 40 mana (from 30)
    Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
    Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
    Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time

殺人獎賞修正
        現在擊殺等級比你高的英雄時會得到比較多的經驗值,擊殺等級比你低的英雄經驗值會下降.
        擊殺殺人堆疊數高的英雄的最高獎賞增加(500->600)
        多人合力擊殺敵隊英雄時的額外經驗值增加,在兩個人合力的狀況下從原本的(26%變成30%)
現在回血和回魔的數值會在沒滿血/滿魔的情況下顯示在血條/魔條上
小兵血條顯示功能現在改用Ctrl+L觸發,原本是L
小群野怪提供的回魔最多可以回40點.
新增一些招式擊中時的文字提示,也取消一些不需要的
修正有時候對特定英雄能夠連殺兩次的bug(像卡個毛)
新增在第一次進入PvP.net取名時的招喚師命名規則.




Features

    Animated Combat Text
        Added animated text for all damage done
            Damage is now colored depending on what type of damage it is.
                Physical Damage = Red
                Magic Damage = Purple
                True Damage = White
            Legacy damage text can be enabled via the options menu.
        Added animated status text for CC effects and immunities
        Death Recap is now colored based on the damage type done
        Interface Options reworked to support new floating combat text.
        Fixed a bug where damage text would sometimes linger on the screen

動態戰鬥文字
        對全部的傷害都有獨立的動態文字標示
                不同類型的傷害有不同的文字顏色
                        物傷->紅色
                        法傷->紫色
                        真傷->白色
                傳統的傷害文字可以在選項畫面中自己調整
        新增場控效果/免疫效果的動態文字.
        死亡筆記本上也會依傷害類別顯示不同顏色
        選項畫面的"介面"頁也針對上面的部份作修正
        修正偶爾傷害文字會在畫面上退不掉的bug.




    Announcement System
        Improved the priority and responsiveness of kill announcements
            Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
        The ACE! Announcement should now be more responsive
        Added first-pass animated kill announcement banners for Multi-kills and First blood

戰鬥公告系統
        改進擊殺時公告的優先權順序.
                同一個玩家,大量連殺的優先順序會比少量連殺的優先順序高.
        消滅敵隊的公告會更貼切
        針對首殺和連殺有額外動畫提示.




PvP.net features

    Added first win of the day status to the summoner profile.
    Added a search function to the custom games list. Searches can be performed by game name or host name.

在招喚師資料頁新增首勝時間
在自定遊戲中新增搜尋功能,能找遊戲名稱或是房主名稱.
Runes




    Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
    Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
    Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
    Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
    Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
    Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%

符文調整
        紅固定魔防(高級防護印記防護印記初級防護印記)效果下降20%
        藍固定魔防(高級防護雕文防護雕文初級防護雕文)效果下降10%
        紫固定魔防(高級防護精髓防護精髓初級防護精髓)效果下降11.1%
        藍法穿(高級洞察雕文洞察雕文初級洞察雕文)效果增加20%
        紫法穿(高級洞察精髓洞察精髓初級洞察精髓)效果增加15%
        藍固定(初級潛能雕文潛能雕文高級潛能雕文)AP效果增加20%




Co-op vs. AI

    Added Sion Bot and Vladimir Bot
    Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
    Improved bots' logic for assisting each other
    Bots now properly purchase elixirs after finishing their item builds
    Fixed a bug where bots would sometimes randomly path toward the enemy base
    The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
    Added the ability for the host of a Custom Dominion game to add bots to the game

AI模式新增Sion跟吸血鬼
降低AI在敵人塔旁邊的侵略性,減少塔殺的機率
增進AI幫助隊友的邏輯
當買完裝時,AI會開始喝精練
修正有時候AI會走過敵人基地的bug
AI對戰的難度會顯示在戰鬥結束的畫面中.
水晶之痕自定模式中現在能新增AI.

已有 2 人評分Good 收起 理由
那些年 + 2 你的文章對我很有用。謝謝!
Kuso-小光 + 2 你的文章對我很有用。謝謝!

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十週年勳章(賀詞) 笑傲無雙 忍影世界 玩過星曲WEB

2#
發表於 12-4-18 06:11 PM |只看該作者
...飛斯bugs仲未修正
我用1場飛斯起碼有2次e bugs

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發表於 12-4-18 06:22 PM |只看該作者
回覆 Kuso-小光 的帖子

你是台SER應該未更新?

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十週年勳章(賀詞) 笑傲無雙 忍影世界 玩過星曲WEB

4#
發表於 12-4-18 06:23 PM |只看該作者
回覆 hohoktp 的帖子

係阿....成日e落地果下冇符效果招就落空了
杯具阿

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發表於 12-4-18 06:52 PM |只看該作者
多蘭劍悲劇呀

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6#
發表於 12-4-18 07:18 PM |只看該作者
終末被NERF......

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Alta活動勳章

7#
發表於 12-4-18 08:44 PM |只看該作者
改好多野呀.....

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十週年勳章(賀詞) 十週年勳章(截圖)

8#
發表於 12-4-18 10:48 PM |只看該作者
親愛的豬女 buff了
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