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2000FUN論壇 綜合論壇 英雄聯盟 LOL 【美版更新】美PATCH3.7上線:『凱特琳』推塔能力弱化! ...
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[其他攻略] 【美版更新】美PATCH3.7上線:『凱特琳』推塔能力弱化!(全譯版)   [複製鏈接]

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發表於 13-5-17 02:06 PM |只看該作者 |倒序瀏覽 |打印
◎【美版更新】美正式版PATCH3.7上線:『凱特琳』推塔能力弱化!

★記者:葡萄

【Akali阿卡莉】

These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.

這兩個改動旨在給予阿卡莉的技能一些實用性。隨著暮光防護提供其所在位置的視野,可以讓阿卡莉通過第一次施放暮光防護來探測草叢或未知地區,用以偵測附近敵方英雄或是野怪的存在。此外,還可以將暗影之舞作為逃生手段。總之,這些改動為阿卡莉帶來了一些更酷的小技巧,也讓她的技能更有深度。

◆Twilight Shroud - 暮光防護W◆

Now grants vision in the area of effect
現在提供施放該地區的視野

◆Shadow Dance - 暗影之舞R◆

Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15
暗影精華的充能時間從35/25/15減少為30/22.5/15

【Caitlyn凱特琳】

Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

凱特琳相比其他AD英雄來說有著更明顯的推塔能力和線上壓制潛力。我們想通過強調她的弱點來將她突顯成一名狙擊手,因此我們會減少她的基礎攻速。此外,我們會移除她攻擊防禦塔時疊加爆頭效果的能力,這會讓凱特琳早期的推塔能力下降,也讓敵人被爆頭攻擊的威脅下降。

◆基礎能力◆

Base Attack Speed reduced to 0.625 from 0.668
Attack Speed per level increased to 4% from 3%
基礎攻擊速度從0.668減少為0.625
每等級提升的攻擊速度從3%提升為4%

◆Headshot - 爆頭(被動)◆

No longer gains stacks when attacking structures
攻擊建築物時不再觸發爆頭被動技

【Cassiopeia卡莎碧雅】

◆Twin Fang - 雙生毒牙E◆

Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter
現在視作單體技能,用以增加像瑞萊的冰晶節杖等裝備的收益

【Diana戴安娜】

As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.
The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.

作為一名近戰英雄,戴安娜理應存在線上騷擾的弱點。這些改動是為了減少戴安娜在護盾存在的情況下利用普通攻擊清線的能力和增加其危險性。護盾的改動能幫助戴安娜在中後期的團戰中沖入敵陣。在這些改動前,戴安娜的護盾幾乎可以馬上再次刷新,這讓第一層護盾幾乎沒有用處,除非她馬上受到很多傷害。現在隨著這一機制的改動,戴安娜能在這類的混戰中獲得生存能力的少許提升。

◆Moonsilver Blade - 銀月之刃(被動)◆

Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
Range of the cleave behind Diana reduced
傷害從20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 AP)減少為20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 AP)
戴安娜背後的傷害隨著距離減少

◆Pale Cascade - 蒼白月瀑W◆

Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
The second application of the shield now stacks with the first shield instead of replacing it
總傷害從 60/105/150/195/240調整為66/102/138/174/210
護盾值從55/80/105/130/155 (+0.45 AP)減少為40/55/70/85/100 (+0.3 AP)
第二層護盾啟動後將與第一層疊加,而不再是替換掉第一層

【Elise伊莉絲】

Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.

移除了蜘蛛形態下額外的護甲和魔抗,同時增加了掠食者的狂喜的AP加成比例。這樣能突顯伊莉絲的進攻能力和脆皮的缺陷。伊莉絲仍然是線上霸主,但現在她要仔細想的是如何在一場換血中獲勝。

◆Skittering Frenzy - 掠食者的狂喜W◆

Ability Power ratio increased to 0.04 from 0.02
AP加成比例從0.02增加為0.04

◆Spider Form - 蜘蛛型態R◆

No longer grants bonus Armor and Magic Resist
變身後不再獲得額外的護甲和魔法抗性

【Jarvan IV嘉文四世】

◆Demacian Standard - 帝國戰旗◆

Vision radius of the Standard reduced to 700 from 850
提供的視野半徑從850減少為700

【Karma卡瑪】

◆Inner Flame - 輪迴怒火Q◆

Mantra Bonus – Soulflare
真言符咒
Slow area now spawns directly under the primary target
在擊中第一個目標之後減速範圍會隨之擴散

【Miss Fortune好運姐】

Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.

好運姐線上上的換血能力十分突出,不潔射擊帶來的增益成長太過迅速,在配合彈射使用的情況下能造成太高的爆發傷害。在這個改動之後,好運姐將失去一些爆發的潛力,但總體的換血能力仍然不變。

◆Impure Shots - 不潔射擊W◆

Passive
Max stacks increased to 5 from 4
Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
被動:最大的疊加層數從4增加到5,每一層傷害從6/8/10/12/14減少為4/6/8/10/12

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發表於 13-5-17 02:07 PM |只看該作者
【Mordekaiser魔鬥凱薩】

Recommend items updated
推薦裝備更新

【Nami娜米】

These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.

這些通用能力的增強將讓娜米在團戰和小規模衝突中更有影響力。尤其是疾速波濤給予了更多的移動速度,禁鈷水牢給予了更長的控制時間。現在使用娜米的玩家線上上侵略性的打法會有更好的體驗了。

◆基礎能力◆

Basic Attack Missile Speed increased to 1500 from 1350
基礎的攻擊速度從1350提升為1500

◆Surging Tides - 疾速波濤(被動)◆

Bonus Movement Speed increased to 40 from 30
額外的移動速度從30增加為40

◆Aqua Prison - 禁鈷水牢Q◆

Stun duration increased to 1.5 seconds from 1.25
暈眩時間從1.25秒增加為1.5

【Nunu努努】

Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

努努是一名天生的打野選手,因為他有著傑出的野怪控制和機動性。這些改動也讓他的這一定位更有深度。總的來說,我們想讓吞噬成為一個很酷的技能——因為在遊戲後期,吞噬將失去亮點而僅存一些野怪控制能力。因此在做出這些改動後,吞噬將變成一個吸引人且有深度,讓人想要去升級的技能。

◆Consume - 吞噬Q◆

Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
Healing ratio reduced to 0.75 from 1.0
Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
Golem-type monsters grant 10% increased size and maximum Health
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
傷害從500/600/700/800/900增加為 600/700/800/900/1000
治療量從125/180/235/290/345減少為90/130/170/210/250
治療的AP加從1.0減少為0.75
吞噬現在將根據它吃掉的野怪獲得持續120/150/180/210/240 秒的額外的能力:
巨人類野怪:10%的體型增大和生命值加成
蜥蜴類野怪:努努的普攻和技能傷害造成額外的魔法傷害,傷害比例為1%努努的最大生命值
幽靈或是狼類野怪:在努努擊殺一個單位後會獲得一個持續3秒的15%的移動速度加成

【Quinn葵恩】

◆Vault - 完美奇襲E◆

Fixed a bug where Vault failed to interrupt targets that were immune to slows
修復了一個BUG,該BUG曾導致完美奇襲無法打斷敵人且減速免疫

【Rammus拉姆斯】

◆Puncturing Taunt - 破甲嘲諷E◆

Can no longer target minions
無法指定小兵

【Rumble藍寶】

We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.

我們要提升藍寶一些整體傷害,也讓藍寶在危險禁區的時候有更好的影響力。我們決定增加他在危險禁區的收益,讓玩家們更能夠小心的處理他的技能

◆Flamespitter - 火焰噴射器Q◆

Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
Danger Zone damage bonus increased to 50% from 25%
傷害從90/160/230/300/370 (+1.35 AP)減少為 75/135/195/255/315 (+1.0 AP)
危險禁區時的傷害加成從25%提升為50%

◆Electro-Harpoon - 高壓魚電叉E◆

Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)
傷害從55/85/115/145/175 (+0.5 AP)減少為45/70/95/120/145 (+0.4)

【Syndra星朵拉】

◆Scatter the Weak - 虛弱潰散E◆

Improved detection of Dark Spheres at longer ranges
讓黑暗星體在遠距離的時候有更好的判定

【Twisted Fate逆命】

With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns

他在遊戲的前中期對敵人有著巨大的全圖壓力,我們想在不改變他的核心玩法的基礎上削弱他的總體能力,以讓他更為有趣。首先是【卡牌騙術】的被動冷卻時間減少被更換為額外的攻速加成,這樣將剝奪他一些免費的能力。此外,基於【命運】巨大的影響力,我們會讓它與其他全球類技能的冷卻時間更為一致。

◆Pick a Card - 選牌W◆

Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
藍牌的回復魔力從26/39/52/65/78 (+0.6總攻擊力)調整為 50/75/100/125/150

◆Stacked Deck - 卡牌騙術E◆

No longer grants Cooldown Reduction
Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
被動不再有冷卻減少
額外的攻速加成從3/6/9/12/15%增加為10/15/20/25/30%

◆Destiny - 命運R◆

Cooldown increased to 180/150/120 seconds from 150/135/120
Tooltips updated
冷卻時間從150/135/120提高為180/150/120

【Udyr烏迪爾】

◆Tiger Stance - 猛虎姿態Q◆

Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance
修復BUG,BUG曾導致猛虎姿態只有五秒有效

【Varus法洛士】

Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

腐敗箭雨讓韋魯斯的線上換血太強,甚至能把敵人趕走,作為一名狙擊手,腐敗箭雨讓韋魯斯的定位不再明確。這些改動以後,腐敗箭雨仍然會有強大的區域控制能力,但它不再能夠完勝於破甲箭用以啟動荒蕪箭袋的額外傷害和造成高爆發傷害。

◆基礎能力◆

Base Movement Speed reduced to 330 from 335
基礎移動速度從335減少為330

◆Piercing Arrow - 破甲箭Q◆

Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
Improved hit detection at the end of the missile
最小傷害從10/43/77/110/143增加為10/47/83/120/157
最大傷害從15/65/115/165/215增加為15/70/125/180/235
改善了彈道末端的判定

◆Hail of Arrows - 腐敗箭雨W◆

Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
傷害從65/105/145/185/225減少為65/100/135/170/205

◆Chain of Corruption - 墮落連鎖R◆

Improved hit detection at the end of the missile
改善了彈道末端的判定

【Warwick沃維克】

These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

這些改動讓沃維克使用無盡束縛時的生存更有保障,事實上他在使用無盡束縛時的引導時間比壓制時間更長。此外,現在使用完無盡束縛後,沃維克將一直處在目標的前方,而不是一個隨機的位置。這也讓無盡束縛的使用更具戰略意義和更有深度。

◆Infinite Duress - 無盡束縛R◆

Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
引導時間從2.1秒減少為1.5秒(壓制時間不變)
使用無盡束縛之後沃維克會在目標正前方,而不是隨機位置

【Zac札克】

For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.

由於紮克的實用性和續航能力太強,紮克有些太過強大了。這些改動會削弱他一些太過分的能力——減少大招的爆發傷害以及他超高的續航能力。

◆基礎能力◆

Base Health Regen reduced to 7.0 from 12.5
基礎生命回復從12.5減少為7.0

◆Let's Bounce! - 活蹦亂跳!◆

Damage reduced to 140/210/280 from 160/240/320
Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
Tenacity reduced to 50% from 75%
傷害從160/240/320減少為140/210/280
修復了一個BUG,該BUG曾導致活蹦亂跳!每一次傷害的AP加成為0.25,而不是第一次傷害是0.4,之後的傷害加成減半
韌性從75%減少為50%

【Zed劫】

As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.

作為一名不需要魔力的英雄,劫的對手很難有機會與他換血,劫還具有高效且安全的農兵能力。這些改動將降低劫的清線能力,尤其是遊戲前期疾風殘影視野的減少則是為了讓劫在用其他技能與之配合時要考慮更多。

◆Razor Shuriken - 風魔手裡劍Q◆

Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
對第二個目標造成的傷害從60/92/124/156/188 (+0.8 額外攻擊力)減少為45/69/93/117/141 (+0.6 額外攻擊力)

◆Living Shadow - 疾風殘影W◆

Vision radius of the Shadow reduced to 700 from 1300
提供的視野半徑從1300減少為700

◆Shadow Slash - 死亡印記E◆

Cooldown increased to 4 seconds from 3
冷卻時間從3秒增加為4秒

【Zyra枷蘿】

Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura

魔界含羞草和蔓藤鞭苔者現在會正確的顯示他們從枷蘿的AP中獲得的額外攻擊力
魔界含羞草和蔓藤鞭苔者現在會獲益於號令之旗的小兵增益光環

【Items道具調整】

◆Mana Manipulator - 禦魔之器◆

Recipe changed: Faerie Charm + 120 gold = 300 total gold
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
合成配方改變:仙女護符+120金=300金幣
被動光環:每5秒回復的魔法值從6減少為5

◆Mikael's Crucible - 米凱的魔鍋◆

Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.

米凱的魔鍋是一件很強的輔助裝備,你可以免受傷害的待在人群後面。但是大多數輔助在前期會選擇賢者之石,這樣就不利於他們購買同樣是高續航裝備的米凱的魔鍋。這個改動後,玩家可以在購買賢者之石後獲得更多的出裝選擇——蘇瑞凱狂想曲會為玩家提供更好的進攻和脫戰能力,而米凱的魔鍋將提供更多的交戰潛力。

Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
Grants 7 Health Regen per 5 seconds from 0
Grants 18 Mana Regen per 5 seconds from 9
No longer grants Mana
Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
Active travel time changed to 0.2 seconds from variable with distance
Fixed an issue with the hit effect particle
合成配方改變:賢者之石+聖杯+920金幣=2500金幣
獲得新屬性:每5秒獲得7點生命回復
獲得新屬性:每5秒獲得18點魔法回復
不再提供額外的魔法值
主動的治療能力從“150+15%目標損失的生命值”調整為“150+10%目標的最大生命值”。
淨化效果不變
主動的回應時間從根據雙方的距離而定調整為0.2秒

◆Shard of True Ice - 真霜結晶◆

Total cost reduced to 1600 gold from 1700
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
總售價從1700減少為1600
唯一光環-法力扭曲:帶來的每5秒魔法回復從6減少為5

【Summoner's Rift 召喚師峽谷地圖調整】

While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.

也許這個改動並不重要,但它會幫助一些依賴普攻的線上英雄與依靠技能的線上英雄換血。那些靠技能騷擾的英雄並不會吸引小兵的攻擊,但用普攻的英雄會。這是不公平的,因此許多英雄被迫選擇高續航的出門裝備以減少血量消耗。這個改動後,線上會戰的趨勢會更加的頻繁。

◆Caster Minions - 遠程小兵◆

Base Attack Damage reduced to 23 from 25
基礎攻擊力從25減少為23

◆Howling Abyss - 咆嘯深淵◆

High Winds duration and intervals tweaked to match the pace of the music
Statue destruction algorithms tweaked to become more consistent throughout the match

狂風的持續時間和間隔微調,以更匹配音樂的進度
雕像摧毀的演算法微調,與遊戲保持一致

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十週年勳章(賀詞) 笑傲無雙 忍影世界 玩過星曲WEB

3#
發表於 13-5-17 02:30 PM |只看該作者
藍寶nerf 警長nerf
gd job

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4#
發表於 13-5-17 04:47 PM |只看該作者
點解阿卡莉改到咁勁 本來招大技夠屈了 依家仲要再屈D

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5#
發表於 13-5-17 07:05 PM |只看該作者
本帖最後由 BATUU 於 13-5-17 07:06 PM 編輯

屌佢老母la,zed又削...削到變垃圾,不如吾去出依隻英la.....on撚99
對第二個目標造成的傷害從60/92/124/156/188 (+0.8 額外攻擊力)減少為45/69/93/117/141 (+0.6 額外攻擊力)削到同人rjj,真係勁on9!!上次削e,d人吾點e,依家又削q,咩都吾撚好點la....點w,下次又削w呀,笨!!!!

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十週年勳章(賀詞) 笑傲無雙 忍影世界 玩過星曲WEB

6#
發表於 13-5-17 07:10 PM |只看該作者
回覆 BATUU 的帖子

根據Alex定律
Alex使用的英雄隨後會有80%會nerf

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7#
發表於 13-5-17 07:20 PM |只看該作者
Kuso-小光 發表於 13-5-17 07:10 PM
回覆 BATUU 的帖子

根據Alex定律

岩岩先開發緊隻zed,佢nf完又nf,真係火都黎

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十週年勳章(賀詞) 笑傲無雙 忍影世界 玩過星曲WEB

8#
發表於 13-5-17 07:21 PM |只看該作者
回覆 BATUU 的帖子

唔緊要
NERF係正常
因為ZED一套連死中路法師
又冇消耗
唔NERF根本唔洗玩

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9#
發表於 13-5-17 08:11 PM |只看該作者
最高興係削左藍寶 zed 伊莉絲 凱特琳
又強左我我主英之一 戴安娜
最好削埋TF 好黑人憎

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提示: 作者被禁止或刪除 內容自動屏蔽

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笑傲無雙

11#
發表於 13-5-19 07:15 PM |只看該作者
阿卡莉又可以返返黎

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笑傲無雙

12#
發表於 13-5-19 09:25 PM |只看該作者
其實藍寶唔係弱化左,, 我數學唔多好 自己計過下 ~ 有錯請更正 ~
藍寶 Q 技 5 LV  基本睇落係 弱左 ~ 但係佢既危險禁區  由25% 提升 - 50 % ~~
呢個改變我覺得只係更有效提升藍寶既技術所在 ~ KEEP 住有危險禁區先有 強力效果 ~
如果大約200魔攻 起跳 ~ 5 LV Q   只係同冇弱化既時候 只係差之前既20幾魔攻到 ~
如果300魔攻條數更加唔係咁計 ... 識玩藍寶既 ,, 我諗已經知道係強化左 ~
不過只係後期強化 ~ 早期 當然係弱左 就真既 .

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13#
發表於 13-5-19 09:51 PM |只看該作者
救命阿!我要退貨阿 以後玩免費英算 唔買啦 昆錢
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